Triple Jump: Difference between revisions

no edit summary
mNo edit summary
No edit summary
 
(7 intermediate revisions by 5 users not shown)
Line 8: Line 8:
|id= 0x082
|id= 0x082
|into=
|into=
|out of= [[Double Jump Land]], [[Walking]], [[Deaccelerating]]
|out of= [[Double Jump Land]], [[Walking]], [[Decelerating]]
|animation= 0xC1
|animation= 0xC1
|related=
|related=
}}
}}
A '''triple jump''' is typically the jump Mario performs after a [[Single Jump|single jump]] and a [[Double Jump|double jump]]. Unlike the [[Single Jump|single jump]] and the [[Double Jump|double jump]], a triple jump's height does not depend on how long the A button has been held. It also always have the same vertical speed regardless of Mario's horizontal speed, and it also cannot grab ledges. Triple jumps are also able to have Mario fly with the wing cap.
A '''triple jump''' is typically the jump Mario performs after a [[Single Jump|single jump]] and a [[Double Jump|double jump]]. Unlike the [[Single Jump|single jump]] and the [[Double Jump|double jump]], a triple jump's height does not depend on how long the A button has been held. It also always has the same vertical speed regardless of Mario's horizontal speed, and it also cannot grab ledges. Triple jumps are also able to have Mario fly with the wing cap.
A triple jump can only be executed in when both these conditions are met:
A triple jump can only be executed in when both these conditions are met:
*Mario is currently in the double jump landing action
*Mario is currently in the double jump landing action
Line 28: Line 28:
** Is not wearing a [[Wing Cap|wing cap]].
** Is not wearing a [[Wing Cap|wing cap]].
** Has more than 20 forward speed.
** Has more than 20 forward speed.
* '''[[Walking]]''' & '''[[Deaccelerating]]''':
* '''[[Walking]]''' & '''[[Decelerating]]''':
** The previous action is the double jump land action.
** The previous action is the double jump land action.
** Pressing A
** Pressing A
Line 55: Line 55:
# If the "special triple jump" is unlocked, the action is instead set to the [[Special Triple Jump|special triple jump]] action. This stops the triple jump action.
# If the "special triple jump" is unlocked, the action is instead set to the [[Special Triple Jump|special triple jump]] action. This stops the triple jump action.
# If the B button is pressed, Mario will either enter the [[dive]] action. This stops the triple jump action.
# If the B button is pressed, Mario will either enter the [[dive]] action. This stops the triple jump action.
# If the Z button is pressed, Mario will enter the [[ground pound]] action. This stops the triple jump action.
# If the Z button is pressed, Mario will enter the [[Ground Pound|ground pound]] action. This stops the triple jump action.
# Mario performs the other noises for the jump, depending on the version of the game. <!--Elaborate on this.-->
# Mario performs the other noises for the jump, depending on the version of the game. <!--Elaborate on this.-->
# Now, Mario performs the quarter-frame movement via a full [[Movement_Steps#Air_Step|common air step]]. The landing action is a [[Triple Jump Land|triple jump land]] action and the check has neither the "Check Ledge Grab" and "Check Hang" flags, preventing it from doing so.
# Now, Mario performs the quarter-frame movement via a full [[Movement_Steps#Air_Step|common air step]]. The landing action is a [[Triple Jump Land|triple jump land]] action and the check has neither the "Check Ledge Grab" and "Check Hang" flags, preventing it from doing so.
Line 61: Line 61:


==Special Triple Jump==
==Special Triple Jump==
{{main|Special Triple Jump}}
After talking to Yoshi on the castle's rooftop, Mario gets a special triple jump. The jump causes Mario to roll and  be surrounded by sparkles. Both normal and special triple jumps are executed in the same way and has the same max height. Their height are not affected by speed. A special triple jump has a bounce at the end of the jump, which has an initial VS of 40. The bounce stores VS. Mario cannot wallkick from a special triple jump, but instead Mario bounces of the wall, converting positive speed to negative speed and the other way around. It also has a controllable jump height. Mario doesn't take fall damage when landing from it as well.
After talking to Yoshi on the castle's rooftop, Mario gets a special triple jump. The jump causes Mario to roll and  be surrounded by sparkles. Both normal and special triple jumps are executed in the same way and has the same max height. Their height are not affected by speed. A special triple jump has a bounce at the end of the jump, which has an initial VS of 40. The bounce stores VS. Mario cannot wallkick from a special triple jump, but instead Mario bounces of the wall, converting positive speed to negative speed and the other way around. It also has a controllable jump height. Mario doesn't take fall damage when landing from it as well.
{{actions}}