Triple Jump: Difference between revisions

151 bytes removed ,  13 July 2020
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A triple jump can only be executed in when both these conditions are met:
A triple jump can only be executed in when both these conditions are met:
*Mario is currently in the double jump landing action
*Mario is currently in the double jump landing action
*Mario has at least 20 horizontal positive speed<ref>[https://github.com/n64decomp/sm64/blob/master/src/game/mario_actions_moving.c#L152 Code from decompilation]</ref>
*Mario has at least 20 horizontal positive speed
When Mario has the wing cap on, the second condition doesn't have to be met.
When Mario has the wing cap on, the second condition doesn't have to be met.


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After talking to Yoshi on the castle's rooftop, Mario gets a special triple jump. The jump causes Mario to roll and  be surrounded by sparkles. Both normal and special triple jumps are executed in the same way and has the same max height. Their height are not affected by speed. A special triple jump has a bounce at the end of the jump, which has an initial VS of 40. The bounce stores VS. Mario cannot wallkick from a special triple jump, but instead Mario bounces of the wall, converting positive speed to negative speed and the other way around. It also has a controllable jump height. Mario doesn't take fall damage when landing from it as well.
After talking to Yoshi on the castle's rooftop, Mario gets a special triple jump. The jump causes Mario to roll and  be surrounded by sparkles. Both normal and special triple jumps are executed in the same way and has the same max height. Their height are not affected by speed. A special triple jump has a bounce at the end of the jump, which has an initial VS of 40. The bounce stores VS. Mario cannot wallkick from a special triple jump, but instead Mario bounces of the wall, converting positive speed to negative speed and the other way around. It also has a controllable jump height. Mario doesn't take fall damage when landing from it as well.
== References ==
<references/>
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