Tick Tock Clock: Difference between revisions

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|overview_3= STROOP-_TTC_3.png
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Tick Tock Clock is the 14th course in the game, which features you being inside a clock, down below is the void, in which you actually die, this part of the game is actually mostly the void which you can fall off, there was some interesting discoveries on this course.
Tick Tock Clock is the 14th course in the game, which has a level theme of the inside of a clock. This level's core focus is in platforming, having a void at the lower part of the level, to which falling off of a platform can lead to an in-game death.


==Discoveries==
==Discoveries==


DOTA_Teabag got the first ever [[upwarp]] glitch, and after that, [[pannenkoek2012]] made a bounty on who ever gets the [[upwarp]], and confirm that it is the real deal, they will get 1000$
In 2015, speedrunner DOTA_Teabag managed to capture an [[upwarp]] glitch during a speedrun race with MidBoss. Soon after, due to the inability to replicate this [[upwarp]], [[Pannenkoek2012]] placed a US$1,000 bounty for anyone who could replicate and record the [[upwarp]]
in Mupen64, and confirm that it is replaceable, and not an occurrence due to hardware malfunction, or other outside influences. The bounty has not been claimed, and the upwarp is yet to be replicated.


It's been also dscovered that it's possible to use the treadmill in TTC to clip through the gate, which required 2x A presses.
It has been also been shown that it's possible to use the treadmill in TTC to clip through the gate in the middle portion of the level, which required 2x A presses.




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will add the a press stuff later
soon inserting a table of A presses