Terrain: Difference between revisions

19 bytes added ,  14 August 2023
m
no edit summary
m (Bolding title in lead)
mNo edit summary
 
Line 1: Line 1:
'''Terrain''' is a course variable that changes how different things in the level behave. There are 8 total different terrain types, although only 7 are actually used in-game.
'''Terrain''' is a course variable that changes how different things in the level behave. There are 8 total different terrain types, although only 7 are actually used in-game.
==Behavior==
==Behavior==
Terrain controls mainly how different surfaces behave within the level. Mostly, it impacts the noises different floors will make in-game (and many unused floor/terrain combos have unique sounds set). Floors that let you get stuck in them, like [[SSL]] and [[CCM]], are also determined by terrain type. Additionally, slide levels have their own terrain types that overrides the slipperiness of floors to be that of a slide. Snowy water, such as in CCM or [[SL]], also drains Mario's HP.
Terrain controls mainly how different surfaces behave within the level. Mostly, it impacts the noises different floors will make in-game (and many unused floor/terrain combos have unique sounds set). Floors that let you get stuck in them, like [[SSL]] and [[CCM]], are also determined by terrain type. Additionally, slide levels have their own terrain types that overrides the slipperiness of floors to be that of a slide. Snowy water, such as in CCM or [[SL]], also drains Mario's HP whilst being swum in.
 
==Data==
==Data==
<center>{{Terrain Data}}</center>
<center>{{Terrain Data}}</center>
[[Category:Mechanics]]
[[Category:Mechanics]]