Terrain: Difference between revisions

16 bytes added ,  25 September 2018
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(Rewording, adding extra behavior)
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==Behavior==
==Behavior==
Terrain controls mainly how different surfaces behave within the level. Mostly, it impacts the noises different floors will make in-game (and many unused floor/terrain combos have unique sounds set). Floors that let you get stuck in them, like SSL and CCM, are also determined by terrain type. Additionally, slide levels have their own terrain types that overrides the slipperiness of floors to be that of a slide. Snowy water, such as CCM or SL also drains Mario's HP.
Terrain controls mainly how different surfaces behave within the level. Mostly, it impacts the noises different floors will make in-game (and many unused floor/terrain combos have unique sounds set). Floors that let you get stuck in them, like [[SSL]] and [[CCM]], are also determined by terrain type. Additionally, slide levels have their own terrain types that overrides the slipperiness of floors to be that of a slide. Snowy water, such as in CCM or [[SL]], also drains Mario's HP.


==Data==
==Data==
{{Terrain Data}}
{{Terrain Data}}