Terrain: Difference between revisions

43 bytes added ,  18 September 2018
Rewording, adding extra behavior
(Seems short but I dunno what else to put here.)
 
(Rewording, adding extra behavior)
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Terrain is a course (main/extra) setting that changes how different things in the level behave. There are 8 total different terrain types, although only 7 are actually used in-game.
Terrain is a course variable that changes how different things in the level behave. There are 8 total different terrain types, although only 7 are actually used in-game.


==Behavior==
==Behavior==
Terrain controls mainly how different surfaces behave within the level. Mostly, it impacts the noises different floors will make in-game (and many unused floor/terrain combos have unique sounds set). Floors that let you get stuck in them, like SSL and CCM, are also determined by terrain type. Additionally, slide levels have their own terrain types that overrides the slipperiness of floors to be that of a slide.
Terrain controls mainly how different surfaces behave within the level. Mostly, it impacts the noises different floors will make in-game (and many unused floor/terrain combos have unique sounds set). Floors that let you get stuck in them, like SSL and CCM, are also determined by terrain type. Additionally, slide levels have their own terrain types that overrides the slipperiness of floors to be that of a slide. Snowy water, such as CCM or SL also drains Mario's HP.


==Data==
==Data==
{{Terrain Data}}
{{Terrain Data}}