Template:Surface Types: Difference between revisions

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{| class="wikitable sortable mw-collapsible mw-collapsed" width="100%"
{| class="wikitable sortable mw-collapsible mw-collapsed" width="100%"
|+ Table of Surface Types
|+ Table of Surface Types
! Surface Hex !! Behavior !! Slipperiness !! Unused !! Sample Level !! Description/Notes
! Type !! Surface Hex !! Behavior !! Slipperiness !! Unused !! Sample Level !! Description/Notes
|-
|-
| style="text-align:center;"| 0x00 || Default || Default ||  || Most || Regular Ground
| style="text-align:center;"| Floor/Wall/Ceiling || 0x00 || Default || Default ||  || Most || Regular Ground
|-
|-
| style="text-align:center;"| 0x01 || Lava || Default ||  || LLL/BitFS/SL/RR || Lava that burns Mario
| style="text-align:center;"| Floor/Wall ||0x01 || Lava || Default ||  || LLL/BitFS/SL/RR || Lava that burns Mario
|-
|-
| style="text-align:center;"| 0x04 ||  || Default || style="text-align:center;"| X ||  || Has Exertion
| style="text-align:center;"| Floor || 0x04 ||  || Default || style="text-align:center;"| X ||  || Has Exertion
|-
|-
| style="text-align:center;"| 0x05 || Climbable || Default ||  || Many || Ceilings that Mario can climb on
| style="text-align:center;"| Ceiling || 0x05 || Climbable || Default ||  || Many || Ceilings that Mario can climb on
|-
|-
| style="text-align:center;"| 0x09 || Slow Movement || Default || style="text-align:center;"| X ||  || Slows movement for Mario when he moves
| style="text-align:center;"| Floor || 0x09 || Slow Movement || Default || style="text-align:center;"| X ||  || Slows movement for Mario when he moves
|-
|-
| style="text-align:center;"| 0x0A || Death Plane || Default ||  || Many || Triggers death, used in most stages where you can fall off
| style="text-align:center;"| Floor || 0x0A || Death Plane || Default ||  || Many || Triggers death, used in most stages where you can fall off
|-
|-
| style="text-align:center;"| 0x0B ||  || Default ||  || BoB/SSL Pyramid || Camera mode 1025, close camera
| style="text-align:center;"| Floor || 0x0B ||  || Default ||  || BoB/SSL Pyramid || Camera mode 1025, close camera
|-
|-
| style="text-align:center;"| 0x0D ||  || Default ||  || Courtyard (fountain) || For camera behavior
| style="text-align:center;"| Floor || 0x0D ||  || Default ||  || Courtyard (fountain) || For camera behavior
|-
|-
| style="text-align:center;"| 0x0E || Flowing Water || Default ||  || Basement/Outside/CotMC || Has exertion and pushes Mario in water
| style="text-align:center;"| Floor || 0x0E || Flowing Water || Default ||  || Basement/Outside/CotMC || Has exertion and pushes Mario in water
|-
|-
| style="text-align:center;"| 0x12 || Intangible || Default ||  || BBH || Seperates BBH mansion from merry-go-round, for room usage
| style="text-align:center;"| Floor || 0x12 || Intangible || Default ||  || BBH || Seperates BBH mansion from merry-go-round, for room usage
|-
|-
| style="text-align:center;"| 0x13 || Slide Default || Slide ||  || Most || The default slide floor
| style="text-align:center;"| Floor || 0x13 || Slide Default || Slide ||  || Most || The default slide floor
|-
|-
| style="text-align:center;"| 0x14 || Slippery Default || Slippery ||  || Most || The default slippery floor
| style="text-align:center;"| Floor || 0x14 || Slippery Default || Slippery ||  || Most || The default slippery floor
|-
|-
| style="text-align:center;"| 0x15 || Non-slippery Default || Non-Slippery ||  || Most || The default non-slippery floor
| style="text-align:center;"| Floor || 0x15 || Non-slippery Default || Non-Slippery ||  || Most || The default non-slippery floor
|-
|-
| style="text-align:center;"| 0x1A || Different Noise || Default ||  || BBH || Has a varied noise depending on terrain (mostly unused)
| style="text-align:center;"| Floor || 0x1A || Different Noise || Default ||  || BBH || Has a varied noise depending on terrain (mostly unused)
|-
|-
| style="text-align:center;"| 0x1B || Loading Zone || Default ||  || Endless Stairs/WDW || Changes Mario's position/can load new level
| style="text-align:center;"| Floor || 0x1B || Loading Zone || Default ||  || Endless Stairs/WDW || Changes Mario's position/can load new level
|-
|-
| style="text-align:center;"| 0x1C || Loading Zone || Default ||  || WDW || Changes Mario's position/can load new level
| style="text-align:center;"| Floor || 0x1C || Loading Zone || Default ||  || WDW || Changes Mario's position/can load new level
|-
|-
| style="text-align:center;"| 0x1D || Loading Zone || Default ||  || SSL Pyramid/DDD || Changes Mario's position/can load new level
| style="text-align:center;"| Floor || 0x1D || Loading Zone || Default ||  || SSL Pyramid/DDD || Changes Mario's position/can load new level
|-
|-
| style="text-align:center;"| 0x1E || Loading Zone || Default ||  || SSL Pyramid/DDD || Changes Mario's position/can load new level
| style="text-align:center;"| Floor || 0x1E || Loading Zone || Default ||  || SSL Pyramid/DDD || Changes Mario's position/can load new level
|-
|-
| style="text-align:center;"| 0x21 || Shallow Quicksand || Default ||  || THI Huge/TTM || Has a depth of 10 units
| style="text-align:center;"| Floor || 0x21 || Shallow Quicksand || Default ||  || THI Huge/TTM || Has a depth of 10 units
|-
|-
| style="text-align:center;"| 0x22 || Deep Quicksand || Default ||  || SSL Pyramid || Has a depth of 160, kills Mario at the bottom
| style="text-align:center;"| Floor || 0x22 || Deep Quicksand || Default ||  || SSL Pyramid || Has a depth of 160, kills Mario at the bottom
|-
|-
| style="text-align:center;"| 0x23 || Instant Quicksand || Default ||  || SSL || Instant death quicksand, underneath mist
| style="text-align:center;"| Floor || 0x23 || Instant Quicksand || Default ||  || SSL || Instant death quicksand, underneath mist
|-
|-
| style="text-align:center;"| 0x24 || Deep Moving Quicksand || Default ||  || SSL || Has a depth of 160, kills Mario at the bottom, has exertion
| style="text-align:center;"| Floor || 0x24 || Deep Moving Quicksand || Default ||  || SSL || Has a depth of 160, kills Mario at the bottom, has exertion
|-
|-
| style="text-align:center;"| 0x25 || Shallow Moving Quicksand || Default ||  || SSL || Has a depth of 25, has exertion
| style="text-align:center;"| Floor || 0x25 || Shallow Moving Quicksand || Default ||  || SSL || Has a depth of 25, has exertion
|-
|-
| style="text-align:center;"| 0x26 || Quicksand || Default ||  || SSL || Has a depth of 60
| style="text-align:center;"| Floor || 0x26 || Quicksand || Default ||  || SSL || Has a depth of 60
|-
|-
| style="text-align:center;"| 0x27 || Moving Quicksand || Default ||  || SSL || Has a depth of 60, has exertion
| style="text-align:center;"| Floor || 0x27 || Moving Quicksand || Default ||  || SSL || Has a depth of 60, has exertion
|-
|-
| style="text-align:center;"| 0x28 || Constructions || Default ||  || Most || Fences, cannons
| style="text-align:center;"| Floor/Wall || 0x28 || Constructions || Default ||  || Most || Fences, cannons
|-
|-
| style="text-align:center;"| 0x29 || Default with Noise || Default ||  || BoB/WF/BBH || Default floor with different noises
| style="text-align:center;"| Floor || 0x29 || Default with Noise || Default ||  || BoB/WF/BBH || Default floor with different noises
|-
|-
| style="text-align:center;"| 0x2A || Slippery with Noise || Slippery ||  || BoB/Outside || Slippery floor with different noises
| style="text-align:center;"| Floor || 0x2A || Slippery with Noise || Slippery ||  || BoB/Outside || Slippery floor with different noises
|-
|-
| style="text-align:center;"| 0x2C || Horizontal Wind || Default ||  || SL/BitS/RR/THI Huge || Creates sideways wind
| style="text-align:center;"| Floor|| 0x2C || Horizontal Wind || Default ||  || SL/BitS/RR/THI Huge || Creates sideways wind
|-
|-
| style="text-align:center;"| 0x2D || Instant Moving Quicksand || Default ||  || SSL || Instant death quicksand, has exertion
| style="text-align:center;"| Floor || 0x2D || Instant Moving Quicksand || Default ||  || SSL || Instant death quicksand, has exertion
|-
|-
| style="text-align:center;"| 0x2E || Ice || Slide ||  || CCM/SL/THI || Is slippery, transparent, and has a unique shadow
| style="text-align:center;"| Floor || 0x2E || Ice || Slide ||  || CCM/SL/THI || Is slippery, transparent, and has a unique shadow
|-
|-
| style="text-align:center;"| 0x2F || TotWC Trigger/Sun Carpet || Default ||  || Lobby || Floor to trigger TotWC
| style="text-align:center;"| Floor || 0x2F || TotWC Trigger/Sun Carpet || Default ||  || Lobby || Floor to trigger TotWC
|-
|-
| style="text-align:center;"| 0x30 || Hard Default || Default ||  || CCM/SSL/SL || Always has fall damage, regardless of terrain
| style="text-align:center;"| Floor || 0x30 || Hard Default || Default ||  || CCM/SSL/SL || Always has fall damage, regardless of terrain
|-
|-
| style="text-align:center;"| 0x32 || Surface Warp || Default ||  || TotWC/DDD/JRB || Warp with no height check (moving above triggers it)
| style="text-align:center;"| Floor || 0x32 || Surface Warp || Default ||  || TotWC/DDD/JRB || Warp with no height check (moving above triggers it)
|-
|-
| style="text-align:center;"| 0x33 || Slide Timer Start || Default ||  || PSS || Starts the timer for the slide
| style="text-align:center;"| Floor || 0x33 || Slide Timer Start || Default ||  || PSS || Starts the timer for the slide
|-
|-
| style="text-align:center;"| 0x34 || Slide Timer End || Default ||  || PSS || Ends the timer for the slide
| style="text-align:center;"| Floor || 0x34 || Slide Timer End || Default ||  || PSS || Ends the timer for the slide
|-
|-
| style="text-align:center;"| 0x35 || Hard Slippery Surface || Slippery ||  || SSL || Always has fall damage, slippery
| style="text-align:center;"| Floor || 0x35 || Hard Slippery Surface || Slippery ||  || SSL || Always has fall damage, slippery
|-
|-
| style="text-align:center;"| 0x36 || Hard Slide Surface || Slide ||  || SL || Always has fall damage, slide
| style="text-align:center;"| Floor || 0x36 || Hard Slide Surface || Slide ||  || SL || Always has fall damage, slide
|-
|-
| style="text-align:center;"| 0x37 || Hard Non-Slippery Surface || Non-Slippery ||  || CCM/SL/WMotR || Always has fall damage, Non-Slippery
| style="text-align:center;"| Floor || 0x37 || Hard Non-Slippery Surface || Non-Slippery ||  || CCM/SL/WMotR || Always has fall damage, Non-Slippery
|-
|-
| style="text-align:center;"| 0x38 || Upwards Wind || Default ||  || CCM/THI/TTM || Creates upward wind, also acts as a death barrier
| style="text-align:center;"| Floor || 0x38 || Upwards Wind || Default ||  || CCM/THI/TTM || Creates upward wind, also acts as a death barrier
|- style="background-color:#ffffcc;"
|- style="background-color:#ffffcc;"
| style="text-align:center;"| 0x40 || Vertices Information || - ||  ||  || Beginning of the vertices information in the level data
| style="text-align:center;"| || 0x40 || Vertices Information || - ||  ||  || Beginning of the vertices information in the level data
|- style="background-color:#ffffcc;"
|- style="background-color:#ffffcc;"
| style="text-align:center;"| 0x41 || Continue || - ||  ||  ||  
| style="text-align:center;"| || 0x41 || Continue || - ||  ||  ||  
|- style="background-color:#ffffcc;"
|- style="background-color:#ffffcc;"
| style="text-align:center;"| 0x42 || End || - ||  ||  || Marks the end of level data
| style="text-align:center;"| || 0x42 || End || - ||  ||  || Marks the end of level data
|- style="background-color:#ffffcc;"
|- style="background-color:#ffffcc;"
| style="text-align:center;"| 0x43 || Objects || - ||  ||  || Beginning of some object information in the level data
| style="text-align:center;"| || 0x43 || Objects || - ||  ||  || Beginning of some object information in the level data
|- style="background-color:#ffffcc;"
|- style="background-color:#ffffcc;"
| style="text-align:center;"| 0x44 || Waterlike Collision || - ||  ||  || Beginning of the waterlike information in the level data
| style="text-align:center;"| || 0x44 || Waterlike Collision || - ||  ||  || Beginning of the waterlike information in the level data
|-
|-
| style="text-align:center;"| 0x65 ||  || Default ||  || BoB/WF || Camera mode 2817, zoomed out
| style="text-align:center;"| Floor || 0x65 ||  || Default ||  || BoB/WF || Camera mode 2817, zoomed out
|-
|-
| style="text-align:center;"| 0x66 ||  || Default ||  || SSL Pyramid/TTC/THI || For camera behavior
| style="text-align:center;"| Floor || 0x66 ||  || Default ||  || SSL Pyramid/TTC/THI || For camera behavior
|-
|-
| style="text-align:center;"| 0x68 ||  || Default ||  || THI Wiggler || For camera behavior
| style="text-align:center;"| Floor || 0x68 ||  || Default ||  || THI Wiggler || For camera behavior
|-
|-
| style="text-align:center;"| 0x69 ||  || Default ||  || THI Tiny || For camera behavior
| style="text-align:center;"| Floor || 0x69 ||  || Default ||  || THI Tiny || For camera behavior
|-
|-
| style="text-align:center;"| 0x6E ||  || Default ||  || WF/SSL || For camera behavior
| style="text-align:center;"| Floor || 0x6E ||  || Default ||  || WF/SSL || For camera behavior
|-
|-
| style="text-align:center;"| 0x6F ||  || Default ||  || BitDW/THI || For camera behavior
| style="text-align:center;"| Floor || 0x6F ||  || Default ||  || BitDW/THI || For camera behavior
|-
|-
| style="text-align:center;"| 0x70 ||  || Default ||  || BoB/TTM || For camera behavior
| style="text-align:center;"| Floor || 0x70 ||  || Default ||  || BoB/TTM || For camera behavior
|-
|-
| style="text-align:center;"| 0x72 || Camera-only Surface || Default ||  || Basement/CotMC/SL || Intangible as a surface for Mario, however restricts camera movement
| style="text-align:center;"| Floor/Wall/Ceiling || 0x72 || Camera-only Surface || Default ||  || Basement/CotMC/SL || Intangible as a surface for Mario, however restricts camera movement
|-
|-
| style="text-align:center;"| 0x73 || Slide with Noise || Slide  || style="text-align:center;"| X ||  || Has noises, unused
| style="text-align:center;"| Floor || 0x73 || Slide with Noise || Slide  || style="text-align:center;"| X ||  || Has noises, unused
|-
|-
| style="text-align:center;"| 0x74 || Slide with Noise || Slide || style="text-align:center;"| X ||  || Has noises, unused
| style="text-align:center;"| Floor || 0x74 || Slide with Noise || Slide || style="text-align:center;"| X ||  || Has noises, unused
|-
|-
| style="text-align:center;"| 0x75 || Snowman's Path || Slide ||  || CCM || Snowmans head race path; has noise
| style="text-align:center;"| Floor || 0x75 || Snowman's Path || Slide ||  || CCM || Snowmans head race path; has noise
|-
|-
| style="text-align:center;"| 0x76 || Surfaces with Flags || Default ||  || Most || Most surfaces that have flags use this type
| style="text-align:center;"| Floor/Wall || 0x76 || Surfaces with Flags || Default ||  || Most || Most surfaces that have flags use this type
|-
|-
| style="text-align:center;"| 0x77 ||  || Default || style="text-align:center;"| X ||  || Can have flags
| style="text-align:center;"| Floor || 0x77 ||  || Default || style="text-align:center;"| X ||  || Can have flags
|-
|-
| style="text-align:center;"| 0x78 ||  || Slide ||  || THI Huge || Possibly for camera behavior, has noise
| style="text-align:center;"| Floor || 0x78 ||  || Slide ||  || THI Huge || Possibly for camera behavior, has noise
|-
|-
| style="text-align:center;"| 0x79 ||  || Slippery ||  || CCM || For camera behavior
| style="text-align:center;"| Floor || 0x79 ||  || Slippery ||  || CCM || For camera behavior
|-
|-
| style="text-align:center;"| 0x7A || Switch Surface || Non-Slippery ||  || Many || Switches and Dorrie use this surface
| style="text-align:center;"| Floor || 0x7A || Switch Surface || Non-Slippery ||  || Many || Switches and Dorrie use this surface
|-
|-
| style="text-align:center;"| 0x7B || Invisi-Cap Mesh's || Default ||  || Many || Passible with invisible cap
| style="text-align:center;"| Wall || 0x7B || Invisi-Cap Mesh's || Default ||  || Many || Passible with invisible cap
|-
|-
| style="text-align:center;"| 0xA6 || BoB Painting/TTM Slide Entrance || Default ||  || Lobby/TTM || Wobbles camera, locks it
| style="text-align:center;"| Floor || 0xA6 || BoB Painting/TTM Slide Entrance || Default ||  || Lobby/TTM || Wobbles camera, locks it
|-
|-
| style="text-align:center;"| 0xA7 || BoB Painting/TTM Slide Entrance || Default ||  || Lobby/TTM || Wobbles camera, locks it
| style="text-align:center;"| Floor || 0xA7 || BoB Painting/TTM Slide Entrance || Default ||  || Lobby/TTM || Wobbles camera, locks it
|-
|-
| style="text-align:center;"| 0xA8 || BoB Painting/TTM Slide Entrance || Default ||  || Lobby/TTM || Wobbles camera, locks it
| style="text-align:center;"| Floor || 0xA8 || BoB Painting/TTM Slide Entrance || Default ||  || Lobby/TTM || Wobbles camera, locks it
|-
|-
| style="text-align:center;"| 0xA9 || CCM Painting || Default ||  || Lobby || Wobbles camera, locks it
| style="text-align:center;"| Floor || 0xA9 || CCM Painting || Default ||  || Lobby || Wobbles camera, locks it
|-
|-
| style="text-align:center;"| 0xAA || CCM Painting || Default ||  || Lobby || Wobbles camera, locks it
| style="text-align:center;"| Floor || 0xAA || CCM Painting || Default ||  || Lobby || Wobbles camera, locks it
|-
|-
| style="text-align:center;"| 0xAB || CCM Painting || Default ||  || Lobby || Wobbles camera, locks it
| style="text-align:center;"| Floor || 0xAB || CCM Painting || Default ||  || Lobby || Wobbles camera, locks it
|-
|-
| style="text-align:center;"| 0xAC || WF Painting || Default ||  || Lobby || Wobbles camera, locks it
| style="text-align:center;"| Floor || 0xAC || WF Painting || Default ||  || Lobby || Wobbles camera, locks it
|-
|-
| style="text-align:center;"| 0xAD || WF Painting || Default ||  || Lobby || Wobbles camera, locks it
| style="text-align:center;"| Floor || 0xAD || WF Painting || Default ||  || Lobby || Wobbles camera, locks it
|-
|-
| style="text-align:center;"| 0xAE || WF Painting || Default ||  || Lobby || Wobbles camera, locks it
| style="text-align:center;"| Floor || 0xAE || WF Painting || Default ||  || Lobby || Wobbles camera, locks it
|-
|-
| style="text-align:center;"| 0xAF || JRB Painting || Default ||  || Lobby || Wobbles camera, locks it
| style="text-align:center;"| Floor || 0xAF || JRB Painting || Default ||  || Lobby || Wobbles camera, locks it
|-
|-
| style="text-align:center;"| 0xB0 || JRB Painting || Default ||  || Lobby || Wobbles camera, locks it
| style="text-align:center;"| Floor || 0xB0 || JRB Painting || Default ||  || Lobby || Wobbles camera, locks it
|-
|-
| style="text-align:center;"| 0xB1 || JRB Painting || Default ||  || Lobby || Wobbles camera, locks it
| style="text-align:center;"| Floor || 0xB1 || JRB Painting || Default ||  || Lobby || Wobbles camera, locks it
|-
|-
| style="text-align:center;"| 0xB2 || LLL Painting || Default ||  || Basement || Wobbles camera, locks it
| style="text-align:center;"| Floor || 0xB2 || LLL Painting || Default ||  || Basement || Wobbles camera, locks it
|-
|-
| style="text-align:center;"| 0xB3 || LLL Painting || Default ||  || Basement || Wobbles camera, locks it
| style="text-align:center;"| Floor || 0xB3 || LLL Painting || Default ||  || Basement || Wobbles camera, locks it
|-
|-
| style="text-align:center;"| 0xB4 || LLL Painting || Default ||  || Basement || Wobbles camera, locks it
| style="text-align:center;"| Floor || 0xB4 || LLL Painting || Default ||  || Basement || Wobbles camera, locks it
|-
|-
| style="text-align:center;"| 0xB5 || SSL Wall || Default ||  || Basement || Wobbles camera, locks it
| style="text-align:center;"| Floor || 0xB5 || SSL Wall || Default ||  || Basement || Wobbles camera, locks it
|-
|-
| style="text-align:center;"| 0xB6 || SSL Wall || Default ||  || Basement || Wobbles camera, locks it
| style="text-align:center;"| Floor || 0xB6 || SSL Wall || Default ||  || Basement || Wobbles camera, locks it
|-
|-
| style="text-align:center;"| 0xB7 || SSL Wall || Default ||  || Basement || Wobbles camera, locks it
| style="text-align:center;"| Floor || 0xB7 || SSL Wall || Default ||  || Basement || Wobbles camera, locks it
|-
|-
| style="text-align:center;"| 0xB8 || Unused HMC Wall? || Default || style="text-align:center;"| X ||  || Wobbles camera, locks it
| style="text-align:center;"| Floor || 0xB8 || Unused HMC Wall? || Default || style="text-align:center;"| X ||  || Wobbles camera, locks it
|-
|-
| style="text-align:center;"| 0xB9 || Unused HMC Wall? || Default || style="text-align:center;"| X ||  || Wobbles camera, locks it
| style="text-align:center;"| Floor || 0xB9 || Unused HMC Wall? || Default || style="text-align:center;"| X ||  || Wobbles camera, locks it
|-
|-
| style="text-align:center;"| 0xBA || Unused HMC Wall? || Default || style="text-align:center;"| X ||  || Wobbles camera, locks it
| style="text-align:center;"| Floor || 0xBA || Unused HMC Wall? || Default || style="text-align:center;"| X ||  || Wobbles camera, locks it
|-
|-
| style="text-align:center;"| 0xBB || DDD Wall || Default ||  || Basement || Wobbles camera, locks it
| style="text-align:center;"| Floor || 0xBB || DDD Wall || Default ||  || Basement || Wobbles camera, locks it
|-
|-
| style="text-align:center;"| 0xBC || Unused DDD Wall? || Default || style="text-align:center;"| X ||  || Wobbles camera, locks it
| style="text-align:center;"| Floor || 0xBC || Unused DDD Wall? || Default || style="text-align:center;"| X ||  || Wobbles camera, locks it
|-
|-
| style="text-align:center;"| 0xBD || Unused DDD Wall? || Default || style="text-align:center;"| X ||  || Wobbles camera, locks it
| style="text-align:center;"| Floor || 0xBD || Unused DDD Wall? || Default || style="text-align:center;"| X ||  || Wobbles camera, locks it
|-
|-
| style="text-align:center;"| 0xBE || WDW Painting || Default ||  || Upstairs || Wobbles camera, locks it
| style="text-align:center;"| Floor || 0xBE || WDW Painting || Default ||  || Upstairs || Wobbles camera, locks it
|-
|-
| style="text-align:center;"| 0xBF || WDW Painting || Default ||  || Upstairs || Wobbles camera, locks it
| style="text-align:center;"| Floor || 0xBF || WDW Painting || Default ||  || Upstairs || Wobbles camera, locks it
|-
|-
| style="text-align:center;"| 0xC0 || WDW Painting || Default ||  || Upstairs || Wobbles camera, locks it
| style="text-align:center;"| Floor || 0xC0 || WDW Painting || Default ||  || Upstairs || Wobbles camera, locks it
|-
|-
| style="text-align:center;"| 0xC1 || THI-Tiny Painting || Default ||  || Upstairs || Wobbles camera, locks it
| style="text-align:center;"| Floor || 0xC1 || THI-Tiny Painting || Default ||  || Upstairs || Wobbles camera, locks it
|-
|-
| style="text-align:center;"| 0xC2 || THI-Tiny Painting || Default ||  || Upstairs || Wobbles camera, locks it
| style="text-align:center;"| Floor || 0xC2 || THI-Tiny Painting || Default ||  || Upstairs || Wobbles camera, locks it
|-
|-
| style="text-align:center;"| 0xC3 || THI-Tiny Painting || Default ||  || Upstairs || Wobbles camera, locks it
| style="text-align:center;"| Floor || 0xC3 || THI-Tiny Painting || Default ||  || Upstairs || Wobbles camera, locks it
|-
|-
| style="text-align:center;"| 0xC4 || TTM Painting || Default ||  || Upstairs || Wobbles camera, locks it
| style="text-align:center;"| Floor || 0xC4 || TTM Painting || Default ||  || Upstairs || Wobbles camera, locks it
|-
|-
| style="text-align:center;"| 0xC5 || TTM Painting || Default ||  || Upstairs || Wobbles camera, locks it
| style="text-align:center;"| Floor || 0xC5 || TTM Painting || Default ||  || Upstairs || Wobbles camera, locks it
|-
|-
| style="text-align:center;"| 0xC6 || TTM Painting || Default ||  || Upstairs || Wobbles camera, locks it
| style="text-align:center;"| Floor || 0xC6 || TTM Painting || Default ||  || Upstairs || Wobbles camera, locks it
|-
|-
| style="text-align:center;"| 0xC7 ||  || Default || style="text-align:center;"| X ||  || Wobbles camera, locks it
| style="text-align:center;"| Floor || 0xC7 ||  || Default || style="text-align:center;"| X ||  || Wobbles camera, locks it
|-
|-
| style="text-align:center;"| 0xC8 ||  || Default || style="text-align:center;"| X ||  || Wobbles camera, locks it
| style="text-align:center;"| Floor || 0xC8 ||  || Default || style="text-align:center;"| X ||  || Wobbles camera, locks it
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|-
| style="text-align:center;"| 0xC9 ||  || Default || style="text-align:center;"| X ||  || Wobbles camera, locks it
| style="text-align:center;"| Floor || 0xC9 ||  || Default || style="text-align:center;"| X ||  || Wobbles camera, locks it
|-
|-
| style="text-align:center;"| 0xCA || Unused SL Painting? || Default || style="text-align:center;"| X ||  || Wobbles camera, locks it
| style="text-align:center;"| Floor || 0xCA || Unused SL Painting? || Default || style="text-align:center;"| X ||  || Wobbles camera, locks it
|-
|-
| style="text-align:center;"| 0xCB || Unused SL Painting? || Default || style="text-align:center;"| X ||  || Wobbles camera, locks it
| style="text-align:center;"| Floor || 0xCB || Unused SL Painting? || Default || style="text-align:center;"| X ||  || Wobbles camera, locks it
|-
|-
| style="text-align:center;"| 0xCC || Unused SL Painting? || Default || style="text-align:center;"| X ||  || Wobbles camera, locks it
| style="text-align:center;"| Floor || 0xCC || Unused SL Painting? || Default || style="text-align:center;"| X ||  || Wobbles camera, locks it
|-
|-
| style="text-align:center;"| 0xCD || THI-Large Painting || Default ||  || Upstairs || Wobbles camera, locks it
| style="text-align:center;"| Floor || 0xCD || THI-Large Painting || Default ||  || Upstairs || Wobbles camera, locks it
|-
|-
| style="text-align:center;"| 0xCE || THI-Large Painting || Default ||  || Upstairs || Wobbles camera, locks it
| style="text-align:center;"| Floor || 0xCE || THI-Large Painting || Default ||  || Upstairs || Wobbles camera, locks it
|-
|-
| style="text-align:center;"| 0xCF || THI-Large Painting || Default ||  || Upstairs || Wobbles camera, locks it
| style="text-align:center;"| Floor || 0xCF || THI-Large Painting || Default ||  || Upstairs || Wobbles camera, locks it
|-
|-
| style="text-align:center;"| 0xD0 || HMC/CotMC Pool Loading || Default ||  || Basement/HMC || Possibly for triggering the pool graphic to load
| style="text-align:center;"| Floor || 0xD0 || HMC/CotMC Pool Loading || Default ||  || Basement/HMC || Possibly for triggering the pool graphic to load
|-
|-
| style="text-align:center;"| 0xD1 ||  || Default || style="text-align:center;"| X ||  ||  
| style="text-align:center;"| Floor || 0xD1 ||  || Default || style="text-align:center;"| X ||  ||  
|-
|-
| style="text-align:center;"| 0xD2 ||  || Default || style="text-align:center;"| X ||  ||  
| style="text-align:center;"| Floor || 0xD2 ||  || Default || style="text-align:center;"| X ||  ||  
|-
|-
| style="text-align:center;"| 0xD3 || BoB Painting/TTM Slide Entrance || Default ||  || Lobby || Horizontal Course Warp
| style="text-align:center;"| Floor || 0xD3 || BoB Painting/TTM Slide Entrance || Default ||  || Lobby || Horizontal Course Warp
|-
|-
| style="text-align:center;"| 0xD4 || BoB Painting/TTM Slide Entrance || Default ||  || Lobby || Horizontal Course Warp
| style="text-align:center;"| Floor || 0xD4 || BoB Painting/TTM Slide Entrance || Default ||  || Lobby || Horizontal Course Warp
|-
|-
| style="text-align:center;"| 0xD5 || BoB Painting/TTM Slide Entrance || Default ||  || Lobby || Horizontal Course Warp
| style="text-align:center;"| Floor || 0xD5 || BoB Painting/TTM Slide Entrance || Default ||  || Lobby || Horizontal Course Warp
|-
|-
| style="text-align:center;"| 0xD6 || CCM Painting || Default ||  || Lobby || Horizontal Course Warp
| style="text-align:center;"| Floor || 0xD6 || CCM Painting || Default ||  || Lobby || Horizontal Course Warp
|-
|-
| style="text-align:center;"| 0xD7 || CCM Painting || Default ||  || Lobby || Horizontal Course Warp
| style="text-align:center;"| Floor || 0xD7 || CCM Painting || Default ||  || Lobby || Horizontal Course Warp
|-
|-
| style="text-align:center;"| 0xD8 || CCM Painting || Default ||  || Lobby || Horizontal Course Warp
| style="text-align:center;"| Floor || 0xD8 || CCM Painting || Default ||  || Lobby || Horizontal Course Warp
|-
|-
| style="text-align:center;"| 0xD9 || WF Painting || Default ||  || Lobby || Horizontal Course Warp
| style="text-align:center;"| Floor || 0xD9 || WF Painting || Default ||  || Lobby || Horizontal Course Warp
|-
|-
| style="text-align:center;"| 0xDA || WF Painting || Default ||  || Lobby || Horizontal Course Warp
| style="text-align:center;"| Floor || 0xDA || WF Painting || Default ||  || Lobby || Horizontal Course Warp
|-
|-
| style="text-align:center;"| 0xDB || WF Painting || Default ||  || Lobby || Horizontal Course Warp
| style="text-align:center;"| Floor || 0xDB || WF Painting || Default ||  || Lobby || Horizontal Course Warp
|-
|-
| style="text-align:center;"| 0xDC || JRB Painting || Default ||  || Lobby || Horizontal Course Warp
| style="text-align:center;"| Floor || 0xDC || JRB Painting || Default ||  || Lobby || Horizontal Course Warp
|-
|-
| style="text-align:center;"| 0xDD || JRB Painting || Default ||  || Lobby || Horizontal Course Warp
| style="text-align:center;"| Floor || 0xDD || JRB Painting || Default ||  || Lobby || Horizontal Course Warp
|-
|-
| style="text-align:center;"| 0xDE || JRB Painting || Default ||  || Lobby || Horizontal Course Warp
| style="text-align:center;"| Floor || 0xDE || JRB Painting || Default ||  || Lobby || Horizontal Course Warp
|-
|-
| style="text-align:center;"| 0xDF || LLL Painting || Default ||  || Basement || Horizontal Course Warp
| style="text-align:center;"| Floor || 0xDF || LLL Painting || Default ||  || Basement || Horizontal Course Warp
|-
|-
| style="text-align:center;"| 0xE0 || LLL Painting || Default ||  || Basement || Horizontal Course Warp
| style="text-align:center;"| Floor || 0xE0 || LLL Painting || Default ||  || Basement || Horizontal Course Warp
|-
|-
| style="text-align:center;"| 0xE1 || LLL Painting || Default ||  || Basement || Horizontal Course Warp
| style="text-align:center;"| Floor || 0xE1 || LLL Painting || Default ||  || Basement || Horizontal Course Warp
|-
|-
| style="text-align:center;"| 0xE2 || SSL Wall || Default ||  || Basement || Horizontal Course Warp
| style="text-align:center;"| Floor || 0xE2 || SSL Wall || Default ||  || Basement || Horizontal Course Warp
|-
|-
| style="text-align:center;"| 0xE3 || SSL Wall || Default ||  || Basement || Horizontal Course Warp
| style="text-align:center;"| Floor || 0xE3 || SSL Wall || Default ||  || Basement || Horizontal Course Warp
|-
|-
| style="text-align:center;"| 0xE4 || SSL Wall || Default ||  || Basement || Horizontal Course Warp
| style="text-align:center;"| Floor || 0xE4 || SSL Wall || Default ||  || Basement || Horizontal Course Warp
|-
|-
| style="text-align:center;"| 0xE8 || DDD Wall || Default ||  || Basement || Horizontal Course Warp
| style="text-align:center;"| Floor || 0xE8 || DDD Wall || Default ||  || Basement || Horizontal Course Warp
|-
|-
| style="text-align:center;"| 0xE9 || DDD Wall || Default ||  || Basement || Horizontal Course Warp
| style="text-align:center;"| Floor || 0xE9 || DDD Wall || Default ||  || Basement || Horizontal Course Warp
|-
|-
| style="text-align:center;"| 0xEA || DDD Wall || Default ||  || Basement || Horizontal Course Warp
| style="text-align:center;"| Floor || 0xEA || DDD Wall || Default ||  || Basement || Horizontal Course Warp
|-
|-
| style="text-align:center;"| 0xEB || WDW Painting || Default ||  || Upstairs || Horizontal Course Warp
| style="text-align:center;"| Floor || 0xEB || WDW Painting || Default ||  || Upstairs || Horizontal Course Warp
|-
|-
| style="text-align:center;"| 0xEC || WDW Painting || Default ||  || Upstairs || Horizontal Course Warp
| style="text-align:center;"| Floor || 0xEC || WDW Painting || Default ||  || Upstairs || Horizontal Course Warp
|-
|-
| style="text-align:center;"| 0xED || WDW Painting || Default ||  || Upstairs || Horizontal Course Warp
| style="text-align:center;"| Floor || 0xED || WDW Painting || Default ||  || Upstairs || Horizontal Course Warp
|-
|-
| style="text-align:center;"| 0xEE || THI Tiny Painting || Default ||  || Upstairs || Horizontal Course Warp
| style="text-align:center;"| Floor || 0xEE || THI Tiny Painting || Default ||  || Upstairs || Horizontal Course Warp
|-
|-
| style="text-align:center;"| 0xEF || THI Tiny Painting || Default ||  || Upstairs || Horizontal Course Warp
| style="text-align:center;"| Floor || 0xEF || THI Tiny Painting || Default ||  || Upstairs || Horizontal Course Warp
|-
|-
| style="text-align:center;"| 0xF0 || THI Tiny Painting || Default ||  || Upstairs || Horizontal Course Warp
| style="text-align:center;"| Floor || 0xF0 || THI Tiny Painting || Default ||  || Upstairs || Horizontal Course Warp
|-
|-
| style="text-align:center;"| 0xF1 || TTM Painting || Default ||  || Upstairs || Horizontal Course Warp
| style="text-align:center;"| Floor || 0xF1 || TTM Painting || Default ||  || Upstairs || Horizontal Course Warp
|-
|-
| style="text-align:center;"| 0xF2 || TTM Painting || Default ||  || Upstairs || Horizontal Course Warp
| style="text-align:center;"| Floor || 0xF2 || TTM Painting || Default ||  || Upstairs || Horizontal Course Warp
|-
|-
| style="text-align:center;"| 0xF3 || TTM Painting || Default ||  || Upstairs || Horizontal Course Warp
| style="text-align:center;"| Floor || 0xF3 || TTM Painting || Default ||  || Upstairs || Horizontal Course Warp
|-
|-
| style="text-align:center;"| 0xF4 || TTC Painting || Default ||  || Upstairs || Horizontal Course Warp
| style="text-align:center;"| Floor || 0xF4 || TTC Painting || Default ||  || Upstairs || Horizontal Course Warp
|-
|-
| style="text-align:center;"| 0xF5 || TTC Painting || Default ||  || Upstairs || Horizontal Course Warp
| style="text-align:center;"| Floor || 0xF5 || TTC Painting || Default ||  || Upstairs || Horizontal Course Warp
|-
|-
| style="text-align:center;"| 0xF6 || TTC Painting || Default ||  || Upstairs || Horizontal Course Warp
| style="text-align:center;"| Floor || 0xF6 || TTC Painting || Default ||  || Upstairs || Horizontal Course Warp
|-
|-
| style="text-align:center;"| 0xF7 || SL Wall || Default ||  || Upstairs || Horizontal Course Warp
| style="text-align:center;"| Floor || 0xF7 || SL Wall || Default ||  || Upstairs || Horizontal Course Warp
|-
|-
| style="text-align:center;"| 0xF8 || SL Wall || Default ||  || Upstairs || Horizontal Course Warp
| style="text-align:center;"| Floor || 0xF8 || SL Wall || Default ||  || Upstairs || Horizontal Course Warp
|-
|-
| style="text-align:center;"| 0xF9 || SL Wall || Default ||  || Upstairs || Horizontal Course Warp
| style="text-align:center;"| Floor || 0xF9 || SL Wall || Default ||  || Upstairs || Horizontal Course Warp
|-
|-
| style="text-align:center;"| 0xFA || THI Huge Painting || Default ||  || Upstairs || Horizontal Course Warp
| style="text-align:center;"| Floor || 0xFA || THI Huge Painting || Default ||  || Upstairs || Horizontal Course Warp
|-
|-
| style="text-align:center;"| 0xFB || THI Huge Painting || Default ||  || Upstairs || Horizontal Course Warp
| style="text-align:center;"| Floor || 0xFB || THI Huge Painting || Default ||  || Upstairs || Horizontal Course Warp
|-
|-
| style="text-align:center;"| 0xFC || THI Huge Painting || Default ||  || Upstairs || Horizontal Course Warp
| style="text-align:center;"| Floor || 0xFC || THI Huge Painting || Default ||  || Upstairs || Horizontal Course Warp
|-
|-
| style="text-align:center;"| 0xFD || Hole Course Entry || Default ||  || Basement/HMC || Flat Course Entry
| style="text-align:center;"| Floor || 0xFD || Hole Course Entry || Default ||  || Basement/HMC || Flat Course Entry
|-
|-
| style="text-align:center;"| 0xFF || BitDW Entry (Not a Warp) || Default ||  || Lobby || BitDW Entry
| style="text-align:center;"| Floor || 0xFF || BitDW Entry (Not a Warp) || Default ||  || Lobby || BitDW Entry
|}
|}
1,021

edits