Template:Object infobox: Difference between revisions

Try something interesting
(fix a thing)
(Try something interesting)
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{{#if:{{{hitbox_radius|}}}|{{!}}- style="vertical-align: top;"
{{#if:{{{hitbox_radius|}}}|{{!}}- style="vertical-align: top;"
{{!}} '''Hitbox'''
{{!}} '''Hitbox'''
{{!}} cylinder with radius of {{{hitbox_radius}}} and height of {{{hitbox_height}}}{{#if: {{{hitbox_down|}}}|, offset down {{{hitbox_down}}} units|, not offset down}}
{{!}}
#switch {{ {{{hitbox_radius}}}
| N/A = No collision with Mario
| surface = Collision involves triangles instead of a cylindrical hitbox
| cylinder with radius of {{{hitbox_radius}}} and height of {{{hitbox_height}}}{{#if: {{{hitbox_down|}}}|, offset down {{{hitbox_down}}} units|, not offset down}}
}}
|}}
|}}
|- style="vertical-align: top"
|- style="vertical-align: top"
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*image &ndash; an image. Must use <code><nowiki>{{!}}</nowiki></code> for a <code>|</code> break symbol in image syntax.
*image &ndash; an image. Must use <code><nowiki>{{!}}</nowiki></code> for a <code>|</code> break symbol in image syntax.
*title &ndash; default pagename, just in case can be changed
*title &ndash; default pagename, just in case can be changed
*hitbox_radius, hitbox_height, hitbox_down &ndash; stats like height, radius, and down offset
*hitbox_radius, hitbox_height, hitbox_down &ndash; stats like height, radius, and down offset. Set hitbox_radius to N/A to indicate no collision and to surface to indicate that the object uses triangles instead of a cylinder
*damage &ndash; how much damage the object deals on contact with Mario
*damage &ndash; how much damage the object deals on contact with Mario
*damage_hatless &ndash; how much damage the object deals if Mario doesn't have his hat
*damage_hatless &ndash; how much damage the object deals if Mario doesn't have his hat