Template:1 Key TAS History

Revision as of 21:20, 6 April 2022 by HiLlBiLlYjOeL (talk | contribs)


1 Key History
Date Time Improvement (Frames) Improvement Author(s) Save Description/Notes
Sep 29, 2016 4:21.67[1] - Tyler Kehne, MKDasher, sonicpacker, Snark, SilentSlayers, Gaehne D, Eru, and ToT Original Run
Oct 27, 2016 4:21.40[2] 8 Plush Faster VCutM Entry[3]
Nov 13, 2016 4:21.30[4] 3 sm64expert Faster VCutM Entry
Jul 16, 2017 4:21.23[5] 2 Plush Faster kick/movement to BitFS[6]
Jul 4, 2018 4:21.17[note 1] 2 Plush Slidekick at the beginning of both BitFS[8] and BitS[9]
Oct 29, 2018 4:21.04[note 2] 1 Superdavo0001 & dar gos BitFS improvement through optimization of quarter-frame movement, as well as lag reduction through better camera angles[11]
May 6, 2019 4:20.93[12] 3 IsaacA Lag reduction in DDD and BitFS
Jun 23, 2019 4:20.77[note 3] 5 Superdavo0001 Changing the camera in both Bowser fights to prevent the game from lagging
Nov 7, 2019 4:20.75[note 4] 0.5 IsaacA 1 VI (lag frame) was saved with better camera manipulation while waiting for the key to become obtainable after killing the Fire Sea bowser.
May 6, 2021 4:15.78[note 5] 149 dabs Doing a BLJ on the elevator, then using its buggy axle to squish cancel, allowing us to convert our negative speed to positive, which then allows us to do a huge jump to the final elevators.


Extra to references

This also requires the following to be put at the references, with Heading Notes: <references group="note"/>

Notes

The code above creates:

  1. Hex edited by jongyon; never officially published. Timed as slower on console due to inclusion of the "dab" after collection of BitFS Key, as well as poor camera angles on BitFS, both of which incur lag on console.[7]
  2. Timed at 4:21.13 on emulator.[10]
  3. Console timing. 5 frames slower on emulator[13]
  4. Console timing.[14]
  5. Console timing.[15]

References