Straining: Difference between revisions

25 bytes added ,  21 September 2021
→‎Forwards Movement: correct me if im wrong but is this right?
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(→‎Forwards Movement: correct me if im wrong but is this right?)
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Where ''angle from forwards'' is the angle from a vector straight forwards to the joystick direction, and ''stick magnitude'' is the magnitude of the stick being held divided by the maximum value. In other words, if the control stick is pushed all the way, the magnitude is 1. The ±.35 always brings the speed towards 0, so minus when speed is positive and plus when the speed is negative.
Where ''angle from forwards'' is the angle from a vector straight forwards to the joystick direction, and ''stick magnitude'' is the magnitude of the stick being held divided by the maximum value. In other words, if the control stick is pushed all the way, the magnitude is 1. The ±.35 always brings the speed towards 0, so minus when speed is positive and plus when the speed is negative.


Drag depends on two things- whether or not Mario is long jumping and what his speed is after the stick magnitude and -0.35 is added to the old speed. The values for drag are-
Drag depends on two things- whether or not Mario is long jumping and what his speed is after the stick magnitude and the speed's magnitude is reduced by 0.35. The values for drag are-


{| class="wikitable"
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==Iwerlipse==
==Iwerlipse==
The [[Iwerlipse]] refers to the full range of positions Mario can enter within a given number of frames. It is used to find the furthest distance Mario can reach in the air.
{{main|Iwerlipse}}
 
The Iwerlipse refers to the full range of positions Mario can enter within a given number of frames. It is used to find the furthest distance Mario can reach in the air.


==References==
==References==
<references />
<references />
[[Category:Action Mechanics]][[Category:TASing Tricks]]
[[Category:Action Mechanics]][[Category:TASing Tricks]]
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