Stomp on the Thwomp: Difference between revisions

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Once all 64 coins have been cloned, another clone must be used to place a [[fire]] clone before the ledge leading to the cogs. A single SDC is not enough height to reach the ledge, but a fire burn into a SDC is. To avoid immediately burning on the fire clone, it is placed carefully using the hand to push Mario out of the way.<ref>[https://youtu.be/upzprhsB9D0 "TTC To Cogs 0x Using 1 Fire Clone" by pannenkoek2012]</ref> With the fire clone set, the ! block containing three coins above the second is broken, and one of the coins is cloned. This allows the 100 coin star to be placed in a spot that allows the SDC without needing a bob-omb to still have its coin. At this point, the set-up is complete and Mario can now burn and clip up to the area near the cogs.
Once all 64 coins have been cloned, another clone must be used to place a [[fire]] clone before the ledge leading to the cogs. A single SDC is not enough height to reach the ledge, but a fire burn into a SDC is. To avoid immediately burning on the fire clone, it is placed carefully using the hand to push Mario out of the way.<ref>[https://youtu.be/upzprhsB9D0 "TTC To Cogs 0x Using 1 Fire Clone" by pannenkoek2012]</ref> With the fire clone set, the ! block containing three coins above the second is broken, and one of the coins is cloned. This allows the 100 coin star to be placed in a spot that allows the SDC without needing a bob-omb to still have its coin. At this point, the set-up is complete and Mario can now burn and clip up to the area near the cogs.
[[File:Pendulum Box Pedro Spot.png|300px|thumb|right|The pendulum box pedro spot.]]
[[File:Pendulum Box Pedro Spot.png|300px|thumb|right|The pendulum box pedro spot.]]
Now with access to the cogs, Mario can simply dive recover until he reaches the top. At this point, a special maneuver termed "Cog Misa" is utilized. Mario conserve vertical speed onto the highest cog using one of the cog's [[misalignment]]s, allowing him to reach the walkway to [[Roll into the Cage]] (which normally is too high to reach without an A press). This misalignment was thought to be impossible, as setting the cog's (very slightly) longest edge face as close to mario as possible, while still facing away from the origin to keep its misalignment open, was not enough for Mario to avoid the protruding wall hitboxes in the way of reaching the misalignment. However, if the cog was turned even closer towards mario 1 frame before he reaches the misalignment, where maximum cog spinning speed can let the cog barely reach the point when the misalignment opens up, Mario can dive recover at a sharper angle, and use the misalignmentless wall hitbox to get pushed rightwards by the spinning cog, so on the next frame, when the cog's misalignment finally opens, Mario can enter the misalignment with his better facing angle and extreme leftwards straining. <ref name="misa">[https://youtu.be/7eK2yszTfyA "Cog Misalignment (A press save SOON!)" by DeRockProject & the Attack of the Really Long Channel Name]</ref> This maneuver allows Mario to get past the cogs without any presses, something that required a bob-omb and the HOLP prior to this maneuver.
Now with access to the cogs, Mario can simply dive recover until he reaches the top. At this point, a special maneuver termed "[[Cog Misalignment|Cog Misa]]" is utilized. Mario conserve vertical speed onto the highest cog using one of the cog's [[misalignment]]s, allowing him to reach the walkway to [[Roll into the Cage]] (which normally is too high to reach without an A press). This misalignment was thought to be impossible, as setting the cog's (very slightly) longest edge face as close to mario as possible, while still facing away from the origin to keep its misalignment open, was not enough for Mario to avoid the protruding wall hitboxes in the way of reaching the misalignment. However, if the cog was turned even closer towards mario 1 frame before he reaches the misalignment, where maximum cog spinning speed can let the cog barely reach the point when the misalignment opens up, Mario can dive recover at a sharper angle, and use the misalignmentless wall hitbox to get pushed rightwards by the spinning cog, so on the next frame, when the cog's misalignment finally opens, Mario can enter the misalignment with his better facing angle and extreme leftwards straining. <ref name="misa">[https://youtu.be/7eK2yszTfyA "Cog Misalignment (A press save SOON!)" by DeRockProject & the Attack of the Really Long Channel Name]</ref> This maneuver allows Mario to get past the cogs without any presses, something that required a bob-omb and the HOLP prior to this maneuver.


Near Roll into the Cage, Mario now uses [[HSG|hyperspeed grinding]] to build up speed in the "Sidney Spot".<ref>[https://youtu.be/3I7y6zYEOGU "Interesting TTC Hyperspeed Spot" by Sidney600SM64]</ref> This essentially works by repeatably falling and landing, which can gain speed over time via air movement. Once Mario has enough speed, he can jump out of the spot, converting his horizontal speed to vertical speed, allowing him to land in the area near the [[The Pit and the Pendulums]] star. This is the first A press.
Near Roll into the Cage, Mario now uses [[HSG|hyperspeed grinding]] to build up speed in the "Sidney Spot".<ref>[https://youtu.be/3I7y6zYEOGU "Interesting TTC Hyperspeed Spot" by Sidney600SM64]</ref> This essentially works by repeatably falling and landing, which can gain speed over time via air movement. Once Mario has enough speed, he can jump out of the spot, converting his horizontal speed to vertical speed, allowing him to land in the area near the [[The Pit and the Pendulums]] star. This is the first A press.
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