Stomp on the Thwomp: Difference between revisions

Splitting sections up, probably makes more sense.
(Minor changes, adding two images. Need to add more, but they help break the article up.)
(Splitting sections up, probably makes more sense.)
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Finally at the cogs, Mario can use the bob-omb to push himself into the cog pedro spot with a precise location and angle. After building up enough speed, Mario jump dives straight to the top of the thwomp, from where he can dive recover into the star. The jump to the thwomp is the fifth A press.
Finally at the cogs, Mario can use the bob-omb to push himself into the cog pedro spot with a precise location and angle. After building up enough speed, Mario jump dives straight to the top of the thwomp, from where he can dive recover into the star. The jump to the thwomp is the fifth A press.


=== Potential Improvements ===
== Potential ABC Improvements ==
==== Random Cog Pedro Spot ====
=== Random Cog Pedro Spot ===
There is a known pedro spot that is used in the still-setting world record in between the first two cogs while they are still. This pedro spot also exists on the moving clock settings, and has potential usage on the random setting. A route with the pedro spot on random would combine most of the positives of both current world records- it would be able to go up the spinners and star dance clip onto the cog area while also jumping up to the higher area with the thwomp. Depending on how ideal of an angle is used, it could either allow Stomp on the Thwomp to drop to either one or two A presses.<ref>[https://youtu.be/S0q3_toE3b4 "TTC Pedro Spot on Cogs during Random Setting" by pannenkoek2012]</ref>
There is a known pedro spot that is used in the still-setting world record in between the first two cogs while they are still. This pedro spot also exists on the moving clock settings, and has potential usage on the random setting. A route with the pedro spot on random would combine most of the positives of both current world records- it would be able to go up the spinners and star dance clip onto the cog area while also jumping up to the higher area with the thwomp. Depending on how ideal of an angle is used, it could either allow Stomp on the Thwomp to drop to either one or two A presses.<ref>[https://youtu.be/S0q3_toE3b4 "TTC Pedro Spot on Cogs during Random Setting" by pannenkoek2012]</ref>


Initially, pannenkoek did calculations for the viability of this strategy, and came up with astronomically small likelihoods of success. This was due to needing roughing 1200 consecutive frames with calls, all with a one in seven chance. The strat was essentially declared dead at this point, and ruled as infeasible.<ref>[https://youtu.be/X4k5NGUjTWs "TTC Pedro Spot on Cogs Update" by pannenkoek2012]</ref> About a year later, Iwer Sonsch brought up the point that through small angle oscillations, Mario can stay in the pedro spot with less RNG calls. These small angles gradually grow over time (since Mario's speed is growing as well) and allow largely and larger angle oscillations until the spot becomes stable. This managed to drop the total from around 1200 RNG calls to about 80 or so. The analysis also showed that there was more than just one route (completely still) to work with, which opened other opportunities to aim for to increase the likelihood of there being a configuration that works.<ref>[https://www.reddit.com/r/SM64ABC/comments/6pnkwt/ttc_pedro_spot_on_random_setting_via_oscillations/ "TTC Pedro Spot on Random Setting via Oscillations (Blueprint)" by Iwer Sonsch]</ref> Additionally since the release of pannenkoek's video, pendulum manipulation was discovered. This technique opens an incredibly large number of possible TTC states, magnitudes greater than what earlier calculations used giving the strategy even greater potential odds.
Initially, pannenkoek did calculations for the viability of this strategy, and came up with astronomically small likelihoods of success. This was due to needing roughing 1200 consecutive frames with calls, all with a one in seven chance. The strat was essentially declared dead at this point, and ruled as infeasible.<ref>[https://youtu.be/X4k5NGUjTWs "TTC Pedro Spot on Cogs Update" by pannenkoek2012]</ref> About a year later, Iwer Sonsch brought up the point that through small angle oscillations, Mario can stay in the pedro spot with less RNG calls. These small angles gradually grow over time (since Mario's speed is growing as well) and allow largely and larger angle oscillations until the spot becomes stable. This managed to drop the total from around 1200 RNG calls to about 80 or so. The analysis also showed that there was more than just one route (completely still) to work with, which opened other opportunities to aim for to increase the likelihood of there being a configuration that works.<ref>[https://www.reddit.com/r/SM64ABC/comments/6pnkwt/ttc_pedro_spot_on_random_setting_via_oscillations/ "TTC Pedro Spot on Random Setting via Oscillations (Blueprint)" by Iwer Sonsch]</ref> Additionally since the release of pannenkoek's video, pendulum manipulation was discovered. This technique opens an incredibly large number of possible TTC states, magnitudes greater than what earlier calculations used giving the strategy even greater potential odds.


==== Pendulum Box Pedro Spot ====
=== Pendulum Box Pedro Spot ===
[[File:Pendulum Box Pedro Spot.png|300px|thumb|right|The pendulum box pedro spot.]]
[[File:Pendulum Box Pedro Spot.png|300px|thumb|right|The pendulum box pedro spot.]]
In early 2016, pannenkoek laid out a possible blue print utilizing a pedro spot on the pendulum closest to the The Pit and the Pendulum star. Above the pendulum, the box and the ceiling create pedro spots at their corners. Accessing these spots would allow Mario to build up speed- enough speed that he could double jump out of the spot using the pendulum arm, conserve vertical speed by landing on the floor, navigate to the edge via punching, and dive all the way to the upper platform. This technique would save two a presses.<ref>[https://youtu.be/E0GbkSrx9Ik "TTC Pedro Spot on Pendulum Box" by pannenkoek2012]</ref>
In early 2016, pannenkoek laid out a possible blue print utilizing a pedro spot on the pendulum closest to the The Pit and the Pendulum star. Above the pendulum, the box and the ceiling create pedro spots at their corners. Accessing these spots would allow Mario to build up speed- enough speed that he could double jump out of the spot using the pendulum arm, conserve vertical speed by landing on the floor, navigate to the edge via punching, and dive all the way to the upper platform. This technique would save two a presses.<ref>[https://youtu.be/E0GbkSrx9Ik "TTC Pedro Spot on Pendulum Box" by pannenkoek2012]</ref>