Stomp on the Thwomp: Difference between revisions

Fixed jong's link, removed "actually", small grammar, added pendulum box strat
(Finished random cog, pendulum box is next.)
(Fixed jong's link, removed "actually", small grammar, added pendulum box strat)
Line 32: Line 32:


==ABC WR History==
==ABC WR History==
Stomp on the Thwomp has been known as a difficult star for the A button challenge for a long time, and for this reason it is often excluded from early lists. bobmario511 was the first known person to actually route and perform a TAS for the star, producing 4 over a period of one month. Having gotten the count to 15 presses, bobmario511 was fairly certain the route was maxed, and felt comfortable with the TAS.
Stomp on the Thwomp has been known as a difficult star for the A button challenge for a long time, and for this reason it is often excluded from early lists. bobmario511 was the first known person to route and perform a TAS for the star, producing 4 over a period of one month. Having gotten the count to 15 presses, bobmario511 was fairly certain the route was maxed, and felt comfortable with the TAS.


Since this point, pannenkoek2012 and the rest of the ABC team have worked to improve this star, and have saved 10 A Presses, just from this point. Stomp on the Thwomp in particular takes a lot of creative routing and problem solving, and combining these in a creative way to actually save an presses. In general, the routing usually focuses on efficient usage the two available bob-ombs, their two coins, the one-time pre-set HOLP, and the 100 coin star for star dance clip.
Since this point, pannenkoek2012 and the rest of the ABC team have worked to improve this star, and have saved 10 A Presses, just from this point. Stomp on the Thwomp in particular takes a lot of creative routing and problem solving, and combining these in a creative way to save A presses. In general, the routing usually focuses on efficient usage the two available bob-ombs, their two coins, the one-time pre-set HOLP, and the 100 coin star for star dance clip.


{{ABC_History}}
{{ABC_History}}
Line 49: Line 49:
Once all 64 coins have been cloned, another clone must be used to place a fire clone before the ledge leading to the cogs. A single star dance clip is not enough height to reach the ledge, but a fire burn into a star dance clip is. To avoid immediately burning on the fire clone, it is placed carefully using the hand to push Mario out of the way.<ref>[https://youtu.be/upzprhsB9D0 "TTC To Cogs 0x Using 1 Fire Clone" by pannenkoek2012]</ref> With the fire clone set, the ! block containing three coins above the second is broken, and one of the coins is cloned. This allows the 100 coin star to be placed in a spot that allows the star dance clip without needing a bob-omb to still have its coin. At this point, the set-up is complete and Mario can now burn and then clip up to the area near the cogs.
Once all 64 coins have been cloned, another clone must be used to place a fire clone before the ledge leading to the cogs. A single star dance clip is not enough height to reach the ledge, but a fire burn into a star dance clip is. To avoid immediately burning on the fire clone, it is placed carefully using the hand to push Mario out of the way.<ref>[https://youtu.be/upzprhsB9D0 "TTC To Cogs 0x Using 1 Fire Clone" by pannenkoek2012]</ref> With the fire clone set, the ! block containing three coins above the second is broken, and one of the coins is cloned. This allows the 100 coin star to be placed in a spot that allows the star dance clip without needing a bob-omb to still have its coin. At this point, the set-up is complete and Mario can now burn and then clip up to the area near the cogs.


From here, the insta-released bob-omb from earlier is reactivated. Since the bob-omb was dropped and is out-of-bounds, it snaps to Mario's current location. The bloated bob-omb is used to help navigate up the cogs to reach the Roll into the Cage area. This part has been somewhat obsoleted- using a technique called "cog mis," Mario can retain vertical speed onto the highest cog using the cogs misalignment, allowing him to reach the walkway to Roll into the Cage (which normally costs an A press).<ref>[https://youtu.be/7eK2yszTfyA by "DeRockProject & the Attack of the Really Long Channel Name"]</ref> Currently, though, there is no better usage of the bob-omb to save A presses, so it is still used here due to the difficulty in cog misalignment.
From here, the insta-released bob-omb from earlier is reactivated. Since the bob-omb was dropped and is out-of-bounds, it snaps to Mario's current location. The bloated bob-omb is used to help navigate up the cogs to reach the Roll into the Cage area. This part has been somewhat obsoleted- using a technique called "cog mis," Mario can retain vertical speed onto the highest cog using the cogs misalignment, allowing him to reach the walkway to Roll into the Cage (which normally costs an A press).<ref>[https://youtu.be/7eK2yszTfyA "Cog Misalignment (A press save SOON!)" by DeRockProject & the Attack of the Really Long Channel Name]</ref> Currently, though, there is no better usage of the bob-omb to save A presses, so it is still used here due to the difficulty in cog misalignment.


Near Roll into the Cage, Mario now uses [[HSG|hyperspeed grinding]] to build up speed in the "Sidney Spot".<ref>[https://youtu.be/3I7y6zYEOGU "Interesting TTC Hyperspeed Spot" by Sidney600SM64]</ref> This essentially works by repeatably falling and landing, which can gain speed over time. Once Mario has enough speed, he can jump out of the spot to convert it to vertical speed, allowing him to land in the area near the The Pit and the Pendulums star. This is the first A press.
Near Roll into the Cage, Mario now uses [[HSG|hyperspeed grinding]] to build up speed in the "Sidney Spot".<ref>[https://youtu.be/3I7y6zYEOGU "Interesting TTC Hyperspeed Spot" by Sidney600SM64]</ref> This essentially works by repeatably falling and landing, which can gain speed over time. Once Mario has enough speed, he can jump out of the spot to convert it to vertical speed, allowing him to land in the area near the The Pit and the Pendulums star. This is the first A press.
Line 71: Line 71:


Initially, pannenkoek did calculations for the viability of this strategy, and came up with astronomically small likelihoods of success. This was due to needing roughing 1200 consecutive frames with calls, all with a one in seven chance. The strat was essentially declared dead at this point, and ruled as infeasible.<ref>[https://youtu.be/X4k5NGUjTWs "TTC Pedro Spot on Cogs Update" by pannenkoek2012]</ref> About a year later, Iwer Sonsch brought up the point that through small angle oscillations, Mario can stay in the pedro spot with less RNG calls. These small angles gradually grow over time (since Mario's speed is growing as well) and allow largely and larger angle oscillations until the spot becomes stable. This managed to drop the total from around 1200 RNG calls to about 80 or so. The analysis also showed that there was more than just one route (completely still) to work with, which opened other opportunities to aim for to increase the likelihood of there being a configuration that works.<ref>[https://www.reddit.com/r/SM64ABC/comments/6pnkwt/ttc_pedro_spot_on_random_setting_via_oscillations/ "TTC Pedro Spot on Random Setting via Oscillations (Blueprint)" by Iwer Sonsch]</ref> Additionally since the release of pannenkoek's video, pendulum manipulation was discovered. This technique opens an incredibly large number of possible TTC states, magnitudes greater than what earlier calculations used giving the strategy even greater potential odds.
Initially, pannenkoek did calculations for the viability of this strategy, and came up with astronomically small likelihoods of success. This was due to needing roughing 1200 consecutive frames with calls, all with a one in seven chance. The strat was essentially declared dead at this point, and ruled as infeasible.<ref>[https://youtu.be/X4k5NGUjTWs "TTC Pedro Spot on Cogs Update" by pannenkoek2012]</ref> About a year later, Iwer Sonsch brought up the point that through small angle oscillations, Mario can stay in the pedro spot with less RNG calls. These small angles gradually grow over time (since Mario's speed is growing as well) and allow largely and larger angle oscillations until the spot becomes stable. This managed to drop the total from around 1200 RNG calls to about 80 or so. The analysis also showed that there was more than just one route (completely still) to work with, which opened other opportunities to aim for to increase the likelihood of there being a configuration that works.<ref>[https://www.reddit.com/r/SM64ABC/comments/6pnkwt/ttc_pedro_spot_on_random_setting_via_oscillations/ "TTC Pedro Spot on Random Setting via Oscillations (Blueprint)" by Iwer Sonsch]</ref> Additionally since the release of pannenkoek's video, pendulum manipulation was discovered. This technique opens an incredibly large number of possible TTC states, magnitudes greater than what earlier calculations used giving the strategy even greater potential odds.
==== Pendulum Box Pedro Spot ====
In early 2016, pannenkoek laid out a possible blue print utilizing a pedro spot on the pendulum closest to the The Pit and the Pendulum star. Above the pendulum, the box and the ceiling create pedro spots at their corners. Accessing these spots would allow Mario to build up speed- enough speed that he could double jump out of the spot using the pendulum arm, conserve vertical speed by landing on the floor, navigate to the edge via punching, and dive all the way to the upper platform. This technique would save two a presses.<ref>[https://youtu.be/E0GbkSrx9Ik "TTC Pedro Spot on Pendulum Box" by pannenkoek2012]</ref>
Entering the pedro spot became the root of the technical difficulties for this strategy. It was fairly obvious that the strategy would be to manipulate the pendulum and to ride it to near the spot, but the ceiling is to low to allow the movement needed to enter the spot. Using a bob-omb to push Mario had it's own difficulties as well, since instant release wouldn't be able to be used for Mario's height and a PBH thrown bob-omb would be prevented by a floor and a ceiling from interacting with Mario. Given the state of the situation, it seemed unlikely that entering this spot be possible while saving presses.<ref>[https://youtu.be/1j0rXiSEGk0 "TTC Pedro Spot on Pendulum Box Followup" by pannenkoek2012]</ref>
In September of 2018, ds273 made a notable discovery about this strategy- a bob-omb thrown *could* come in contact with Mario through the floor and ceiling, which was previously thought impossible. ds273 and pannenkoek immediately began testing, and were both initially unable to use this extra push to enter the spot. ds273 brought a new strategy to the table, though, using the pendulum to get Mario stuck in the ceiling while pushing him sideways, and a bob-omb explosion pushes Mario into the spot. This strategy ended up having success, with a two press improvement seeming imminent.<ref>[https://youtu.be/WuPDINiLWOg "SM64 - TTC Pendulum Box Pedro Spot" by ds273]</ref>


==References==
==References==
<references />
<references />