Special Triple Jump: Difference between revisions

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#*## Mario's yaw is "reflected" across the most recent wall Mario collided with, up to the first 4 walls. (This can be glitchy with more than 1 wall, i.e. [[Unreferenced Walls|unreferenced walls]]).
#*## Mario's yaw is "reflected" across the most recent wall Mario collided with, up to the first 4 walls. (This can be glitchy with more than 1 wall, i.e. [[Unreferenced Walls|unreferenced walls]]).
#*## Mario plays a noise depending on whether or not he is wearing a metal cap.
#*## Mario plays a noise depending on whether or not he is wearing a metal cap.
#*# If the wall does not exist:
#*# If the wall does not exist (OOB or a ceiling):
#*## A different sound is played, but Mario's yaw is not reflected. <!-- Some of these reflection calculations may be wrong -->
#*## A different sound is played, but Mario's yaw is not reflected.<!-- Some of these reflection calculations may be wrong -->
#*# Now Mario's speed is made negative what it was previously.
#*# Now Mario's speed is made negative what it was previously.
# If Mario's action state is 0 or his vertical speed is positive:
# If Mario's action state is 0 or his vertical speed is positive:
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# Otherwise if Mario did not pass the last check, Mario's animation is set to the general falling animation.
# Otherwise if Mario did not pass the last check, Mario's animation is set to the general falling animation.
# Mario spawns the sparkle particles.
# Mario spawns the sparkle particles.
{{actions}}