Mario Wings to the Sky: Difference between revisions

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'''Mario Wings to the Sky''' is the fifth mission of [[Bob-omb Battlefield]]. To complete the objective and spawn the star, Mario must fly through five rings of coins and collect the [[secret|secrets]], located in each ring's center.
'''Mario Wings to the Sky''' is the fifth mission of [[Bob-omb Battlefield]]. To complete the objective and spawn the star, Mario must fly through five rings of coins and collect the [[secret|secrets]], located in each ring's center.


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There are 5 secrets, which are regions that Mario must pass through in order to spawn the star. Each secret as an origin point with a [[hitbox]] of 137 [[units]], cylindrically extending upwards by 100 units and downwards by 160 units.<ref>[https://youtu.be/H6L5rpuGxYI "Secret and Coin Hitboxes" by UncommentatedPannen]</ref> All secrets have a coin overlapped onto it with the same cylindrical hitbox of a radius of 137, but only extending 64 units up and 160 units down. Additionally, a ring of 8 coins is present vertically encircling the secret.
There are 5 secrets, which are regions that Mario must pass through in order to spawn the star. Each secret as an origin point with a [[hitbox]] of 137 [[units]], cylindrically extending upwards by 100 units and downwards by 160 units.<ref>[https://youtu.be/H6L5rpuGxYI "Secret and Coin Hitboxes" by UncommentatedPannen]</ref> All secrets have a coin overlapped onto it with the same cylindrical hitbox of a radius of 137, but only extending 64 units up and 160 units down. Additionally, a ring of 8 coins is present vertically encircling the secret.


Gathering all secrets present a huge problem in the [[A Button Challenge]] as the secrets are located way above the ground, with the 5th secret being more than 5000 units high from the origin of the course. In [[Coinless]] challenges, the difference in hitbox means that the secret can be triggered without collecting the coin by accessing the upper 32-unit region, but unfortunately, the top coin of the ring (located at 200 units above the secret) overlaps the region completely. For both challenges, extreme techniques are employed to complete the herculean task.
Gathering all secrets present a huge problem in the [[A Button Challenge]] as the secrets are located way above the ground, with the 5th secret being more than 5000 units high from the origin of the course. In [[Coinless Challenge|Coinless]] challenges, the difference in hitbox means that the secret can be triggered without collecting the coin by accessing the upper 32-unit region, but unfortunately, the top coin of the ring (located at 200 units above the secret) overlaps the region completely. For both challenges, extreme techniques are employed to complete the herculean task.


==A Button Challenge==
==A Button Challenge==
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===History===
===History===
Previously, on August 31, 2013, pannenkoek2012 collected the star with 1 A Press, which was used to launch from the [[cannon]] with a [[wing cap]] to collect the secrets in the traditional way. At the time, it was believed that constructing a [[Goomba Structure#Goomba Bridge|goomba bridge]] by [[cloning]] is impossible, as the game has a limited number of object slots that can be used, and techniques of making more efficient goomba structures were not discovered yet. The method to create a goomba bridge that requires the least number of goomba clones at the time requires an exponential number of clones.
Previously, on August 31, 2013, pannenkoek2012 collected the star with 1 A Press, which was used to launch from the [[cannon]] with a [[Wing Cap|wing cap]] to collect the secrets in the traditional way. At the time, it was believed that constructing a [[Goomba Structure#Goomba Bridge|goomba bridge]] by [[cloning]] is impossible, as the game has a limited number of object slots that can be used, and techniques of making more efficient goomba structures were not discovered yet. The method to create a goomba bridge that requires the least number of goomba clones at the time requires an exponential number of clones.


It was known that the [[Hat in Hand]] can release an object remotely at the [[HOLP]] (held object's last position) because the HOLP does not update when Mario has a hat in hand.  
It was known that the [[Hat in Hand]] can release an object remotely at the [[HOLP]] (held object's last position) because the HOLP does not update when Mario has a hat in hand.  
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===Setting up the HOLP===
===Setting up the HOLP===
In order to create a goomba oasis at the ideal location, a specific HOLP needs to be achieved beforehand. Precisely, the HOLP is set at (x, y, z) = (3592, 5170, -42). In the single-star basis, the HOLP can be achieved by building a goomba staircase consisting of 28 Goombas. The process would take 22 minutes to complete<ref name="comparison">[https://youtu.be/tKabwMxQ3Qo BoB MWttS Faster HOLP Real-Time Comparison]<br> by UncommentatedPannen</ref>.  
In order to create a goomba oasis at the ideal location, a specific HOLP needs to be achieved beforehand. Precisely, the HOLP is set at (x, y, z) = (3592, 5170, -42). In the single-star basis, the HOLP can be achieved by building a goomba staircase consisting of 28 Goombas. The process would take 22 minutes to complete<ref name="comparison">[https://youtu.be/tKabwMxQ3Qo BoB MWttS Faster HOLP Real-Time Comparison by UncommentatedPannen]</ref>.  


However, in a full game run of 120 stars, setting up the HOLP can be done much faster by using the HOLP set from [[Bowser in the Sky]] (BitS). Therefore, in the full ABC run, Mario will first set up a specific HOLP from [[Bowser in the Fire Sea]] using techniques such as cloning, bob-omb's backward momentum, and pause buffer hitstun, in order to get to the top of BitS quickly for setting up the HOLP at (3558, 5167, -166) for Mario Wings to the Sky. The setup takes 6 and a half minutes to complete<ref name="comparison" />. While the HOLP is slightly off by 130 units from the target, it only affects the locations used when transport cloning and does not affect the strategy.
However, in a full game run of 120 stars, setting up the HOLP can be done much faster by using the HOLP set from [[Bowser in the Sky]] (BitS). Therefore, in the full ABC run, Mario will first set up a specific HOLP from [[Bowser in the Fire Sea]] using techniques such as cloning, bob-omb's backward momentum, and pause buffer hitstun, in order to get to the top of BitS quickly for setting up the HOLP at (3558, 5167, -166) for Mario Wings to the Sky. The setup takes 6 and a half minutes to complete<ref name="comparison" />. While the HOLP is slightly off by 130 units from the target, it only affects the locations used when transport cloning and does not affect the strategy.
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Pannenkoek made use of [[premature clone]]s, which are cloned objects that do not have some of their properties fully loaded. Using this exploit, all five secrets could be collected coinless by cloning away the top ring of coins prematurely. For the first 3 secrets, Mario brought a cork box to the island [[hands-free]] with the wing cap, waited for a while to grab the fake cork box right as it unloads, and then released a clone of the top coin immediately as it loads. Once the top coin was out of the way, Mario flew to the secret without touching the other coins.
Pannenkoek made use of [[premature clone]]s, which are cloned objects that do not have some of their properties fully loaded. Using this exploit, all five secrets could be collected coinless by cloning away the top ring of coins prematurely. For the first 3 secrets, Mario brought a cork box to the island [[hands-free]] with the wing cap, waited for a while to grab the fake cork box right as it unloads, and then released a clone of the top coin immediately as it loads. Once the top coin was out of the way, Mario flew to the secret without touching the other coins.


More complicated strategies were required to reach the fourth secret<ref>SM64 - Mario Wings to the Sky - Coinless - Secrets Breakdown: https://docs.google.com/document/d/1jymPs9agwskYzc1qCc4xVUA7pgi1Ymnyy35SXjuCePU/edit</ref>. Mario began by setting the HOLP somewhere in the air and putting a clone of an object with a hurt hitbox, such as a bowling ball. To do so, Mario flew to the flagpole with hat-in-hand glitch and dropped a bowling ball clone by releasing it at the flagpole (spawning it at the flagpole's height but at the HOLP laterally). Then, Mario flew towards the fourth secret with a clone, got hurt by the bowling ball, and removed the top coin by premature cloning while falling through the secret's hitbox. Because Mario was hatless, Pannenkoek held the A button during the descent to prevent fall damage killing Mario.
More complicated strategies were required to reach the fourth secret<ref>[https://docs.google.com/document/d/1jymPs9agwskYzc1qCc4xVUA7pgi1Ymnyy35SXjuCePU/edit SM64 - Mario Wings to the Sky - Coinless - Secrets Breakdown]</ref>. Mario began by setting the HOLP somewhere in the air and putting a clone of an object with a hurt hitbox, such as a bowling ball. To do so, Mario flew to the flagpole with hat-in-hand glitch and dropped a bowling ball clone by releasing it at the flagpole (spawning it at the flagpole's height but at the HOLP laterally). Then, Mario flew towards the fourth secret with a clone, got hurt by the bowling ball, and removed the top coin by premature cloning while falling through the secret's hitbox. Because Mario was hatless, Pannenkoek held the A button during the descent to prevent fall damage killing Mario.


The last secret was extremely difficult to get, as the location was too high to release clones, and the ring was too high to reach from the ground (using a cannon will drop the object, and the location had to be reached holding hands free with a clone). Pannenkoek constructed "bowling ball centipedes" by first creating a bowling ball clone as high as he could, then set up the HOLP via a cannon shot with a wing cap, and finally dove on a bob-omb right as he got hurt with a bowling ball to set an even higher HOLP for a Goomba clone to be placed there. In the end, there were 6 tangible goomba clones and 1 bowling ball clone, where Mario would fly to the base of the structure as the wing cap ran out and bounce on the goombas to release a premature clone of the top coin, and finally collects the 5th secret while falling. To avoid taking big fall damage on the way down, a goomba clone was placed below acting as a landing pad. Mario then grabbed the star on the ground.
The last secret was extremely difficult to get, as the location was too high to release clones, and the ring was too high to reach from the ground (using a cannon will drop the object, and the location had to be reached holding hands free with a clone). Pannenkoek constructed "bowling ball centipedes" by first creating a bowling ball clone as high as he could, then set up the HOLP via a cannon shot with a wing cap, and finally dove on a bob-omb right as he got hurt with a bowling ball to set an even higher HOLP for a Goomba clone to be placed there. In the end, there were 6 tangible goomba clones and 1 bowling ball clone, where Mario would fly to the base of the structure as the wing cap ran out and bounce on the goombas to release a premature clone of the top coin, and finally collects the 5th secret while falling. To avoid taking big fall damage on the way down, a goomba clone was placed below acting as a landing pad. Mario then grabbed the star on the ground.
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==References==
==References==
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