List of unsolved glitches: Difference between revisions

added DRCSG back to the solved list for consistency
(Added BitDw spawning displacement in the solved glitch with an explanation)
(added DRCSG back to the solved list for consistency)
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|BitDW Spawning Displacement||This is an example of [[Spawning displacement|Reverse Spawning Displacement]], by creating dust in the basement and entering the lobby, it is possible to segment the memory of the object bank and load the trapdoor in a different memory slot. If this slot is 101-104, the trapdoor will get overwritten by the evolving elevators. Those elevators spawn at their axle, and are then moved at their relative positions by speed, which displaces Mario ||[https://youtu.be/TBjjG7SjlFU?t=3433 "L'ICEBERG de MARIO 64 : 100% expliqué" by Farod]<br>[https://www.youtube.com/watch?v=oV5RwusPJ1A "unknown sm64 glitch - spawning displacement in bitdw" by Tabascoth Secondary (Reupload of a tweet)]<br> [https://cdn.discordapp.com/attachments/267505793908211712/1060576294242365450/bitdw_spawning_displacement_recreation.mp4 Reproduction by pannenkoek2012]
|BitDW Spawning Displacement||This is an example of [[Spawning displacement|Reverse Spawning Displacement]], by creating dust in the basement and entering the lobby, it is possible to segment the memory of the object bank and load the trapdoor in a different memory slot. If this slot is 101-104, the trapdoor will get overwritten by the evolving elevators. Those elevators spawn at their axle, and are then moved at their relative positions by speed, which displaces Mario ||[https://youtu.be/TBjjG7SjlFU?t=3433 "L'ICEBERG de MARIO 64 : 100% expliqué" by Farod]<br>[https://www.youtube.com/watch?v=oV5RwusPJ1A "unknown sm64 glitch - spawning displacement in bitdw" by Tabascoth Secondary (Reupload of a tweet)]<br> [https://cdn.discordapp.com/attachments/267505793908211712/1060576294242365450/bitdw_spawning_displacement_recreation.mp4 Reproduction by pannenkoek2012]
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|[[Double Red Coin Sound Glitch]]||This glitch is caused when lag makes the red coins sound spawner unload on the same frame as the sound stop, which makes the unload signal be interpreted as a "play" signal || [https://clips.twitch.tv/SecretiveHomelyAntelopeLitty "dddred"clipped by SvenirDE] <br>[https://www.youtube.com/watch?v=MpEauC0iUNM "double red coin sound glitch" by devwizard64]<br>[https://youtu.be/IWWzqBJuYC8?t=10 "5056" by taka193921]<br>[https://clips.twitch.tv/SleepyFrailHerringGivePLZ "bobred" clipped by SvenirDE]<br>[https://clips.twitch.tv/CorrectTenderPartridgeOSsloth "ttmred" clipped by SvenirDE]
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{{Glitches}}
{{Glitches}}
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