Jump Kick: Difference between revisions

Added Speedkick paragraph, some corrections
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(Added Speedkick paragraph, some corrections)
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Jump Kick is an action caused by Mario pressing B while jumping or by holding A and attempting to punch (i.e. holding A, being on the ground, moving with low enough speed, and pressing B).
Jump Kick is an action caused by Mario pressing B while jumping or by holding A and attempting to punch (i.e. holding A, being on the ground, moving with low enough speed, and pressing B).
== Behavior ==
== Behavior ==
If Mario is airborne with a forward velocity less than 28 units/frame, then pressing B will cause Mario to perform a Jump Kick. In addition, if A is being held with a stick magnitude less than or equal to 48, pressing B will also cause Mario to perform a Jump Kick. When the Jump Kick is performed, Mario remains in the kicking state for 8 frames unless the action is ended early by Mario landing or hitting a wall.  
If Mario is in a [[single jump]] or [[double jump]] with a forward velocity less than 28 units/frame, then pressing B will cause Mario to perform a Jump Kick. In addition, if A is being held with a stick magnitude less than or equal to 48 or horizontal speed less than 29 while Mario is in certain ground actions<!-- CLARIFY WHICH -->, pressing B will also cause Mario to perform a Jump Kick. (See also [[Jump kick#Speedkick|Speedkick]]) When the Jump Kick is performed, Mario remains in the kicking state for 8 frames unless the action is ended early by Mario landing or hitting a wall.  
<!--Taken directly from the double jump article-->
<!--Taken directly from the double jump article-->
As with all airborne actions, a variety of "cancels" are checked prior to actually performing the Jump Kick action. These checks are as follows:
As with all airborne actions, a variety of "cancels" are checked prior to actually performing the Jump Kick action. These checks are as follows:
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If the action goes through, Mario plays the Jump Kick sound and the Air Kick animation begins. Mario then performs the quarter-frame movement with an air step check. The landing action is a freefall land.
If the action goes through, Mario plays the Jump Kick sound and the Air Kick animation begins. Mario then performs the quarter-frame movement with an air step check. The landing action is a freefall land.
== Speedkick ==
When Mario is on the ground with 29 or more speed, pressing B with a max stick magnitude will cause him to perform a [[dive]]. But pressing B with A held and a stick magnitude less than or equal to 48 will cause him to perform a kick instead. This preserves most of Mario's speed (only losing about 1 unit), for that reason it's widely used in TASes and [[RTA|RTA speedruns]].
[[Category:Actions]]
[[Category:Actions]]
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