Jump Kick: Difference between revisions

Added input sequence
(Added input sequence)
 
(3 intermediate revisions by 3 users not shown)
Line 28: Line 28:
If the action goes through, Mario plays the Jump Kick sound and the Air Kick animation begins. Mario then performs the quarter-frame movement with an [[Movement_Steps#Air_Step|air step check]]. The landing action is a freefall land.
If the action goes through, Mario plays the Jump Kick sound and the Air Kick animation begins. Mario then performs the quarter-frame movement with an [[Movement_Steps#Air_Step|air step check]]. The landing action is a freefall land.


== Speedkick / Speed Kick ===
== Speedkick ==
When Mario is on the ground with 29 or more speed, pressing B with a max stick magnitude will cause him to perform a [[dive]]. But pressing B with A held and a stick magnitude less than or equal to 48 will cause him to perform a kick instead. This preserves most of Mario's speed (only losing about 1 unit), for that reason it's widely used in TASes and [[RTA|RTA speedruns]].
When Mario is on the ground with 29 or more speed, pressing B with a max stick magnitude will cause him to perform a [[dive]]. But pressing B with A held and a stick magnitude less than or equal to 48 will cause him to perform a kick instead. This preserves most of Mario's speed (only losing about 1 unit), for that reason it's widely used in TASes and [[RTA|RTA speedruns]].
{{Input_sequence|f0Buttons=A|f1Buttons=AB|f1joystick=Mag < 48}}
[[Category:Actions]]
[[Category:Actions]]


{{#ev:youtube|MKMOuSy1tlM}}
{{#ev:youtube|MKMOuSy1tlM}}
{{actions}}
577

edits