Jump Kick: Difference between revisions

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Jump Kick is an action caused by Mario pressing B while jumping or by holding A and attempting to punch (i.e. holding A, being on the ground, moving with low enough speed or stick magnitude, and pressing B).
Jump Kick is an action caused by Mario pressing B while jumping or by holding A and attempting to punch (i.e. holding A, being on the ground, moving with low enough speed or stick magnitude, and pressing B).
== Behavior ==
== Behavior ==
If Mario is in a [[single jump]] or [[double jump]] with a forward velocity less than 28 units/frame, then pressing B will cause Mario to perform a Jump Kick. In addition, if A is being held with a stick magnitude less than or equal to 48 or horizontal speed less than 29 while Mario is in certain ground actions<!-- CLARIFY WHICH -->, pressing B will also cause Mario to perform a Jump Kick. (See also [[Jump kick#Speedkick|Speedkick]]) When the Jump Kick is performed, Mario remains in the kicking state for 8 frames unless the action is ended early by Mario landing or hitting a wall.  
If Mario is in a [[Single Jump|single jump]] or [[Double Jump|double jump]] with a forward velocity less than 28 units/frame, then pressing B will cause Mario to perform a Jump Kick. In addition, if A is being held with a stick magnitude less than or equal to 48 or horizontal speed less than 29 while Mario is in certain ground actions<!-- CLARIFY WHICH -->, pressing B will also cause Mario to perform a Jump Kick. (See also [[Jump_Kick#Speedkick|Speedkick]]) When the Jump Kick is performed, Mario remains in the kicking state for 8 frames unless the action is ended early by Mario landing or hitting a wall.  
<!--Taken directly from the double jump article-->
<!--Taken directly from the double jump article-->
As with all airborne actions, a variety of "cancels" are checked prior to actually performing the Jump Kick action. These checks are as follows:
As with all airborne actions, a variety of "cancels" are checked prior to actually performing the Jump Kick action. These checks are as follows:
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* Mario plays a falling noise if he has fallen more than 1150 units from his peak.
* Mario plays a falling noise if he has fallen more than 1150 units from his peak.


If the action goes through, Mario plays the Jump Kick sound and the Air Kick animation begins. Mario then performs the quarter-frame movement with an air step check. The landing action is a freefall land.
If the action goes through, Mario plays the Jump Kick sound and the Air Kick animation begins. Mario then performs the quarter-frame movement with an [[Movement_Steps#Air_Step|air step check]]. The landing action is a freefall land.


== Speedkick ==
== Speedkick ==
When Mario is on the ground with 29 or more speed, pressing B with a max stick magnitude will cause him to perform a [[dive]]. But pressing B with A held and a stick magnitude less than or equal to 48 will cause him to perform a kick instead. This preserves most of Mario's speed (only losing about 1 unit), for that reason it's widely used in TASes and [[RTA|RTA speedruns]].
When Mario is on the ground with 29 or more speed, pressing B with a max stick magnitude will cause him to perform a [[dive]]. But pressing B with A held and a stick magnitude less than or equal to 48 will cause him to perform a kick instead. This preserves most of Mario's speed (only losing about 1 unit), for that reason it's widely used in TASes and [[RTA|RTA speedruns]].
{{Input_sequence|f0Buttons=A|f1Buttons=AB|f1joystick=Mag < 48}}
[[Category:Actions]]
[[Category:Actions]]
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{{actions}}
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