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(Created page with "Hyperspeed Water sliding (HSWS) is a technique to repeatedly gain speed via C^ sliding then going into water. Going into water conserves sliding speed, which can be used to ga...") Tags: Mobile edit Mobile web edit |
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Hyperspeed Water | {{stub}} | ||
'''Hyperspeed Water Sliding''' or '''HSWS''' is a technique to repeatedly gain speed via [[C^ Hyperspeed]] followed by entering [[water]]. Going into water conserves [[Speed|sliding speed]], which can be used to gain speed by conserving that speed back into a sliding state. | |||
==Execution== | |||
This uses the C^ Hyperspeed trick and sliding speed conversion. On a [[slippery slope]] with water, pressing Z the frame Mario leaves the water will set his [[Speed|horizontal speed]] to his sliding speed, which is how sliding speed is conserved out of water. However, this puts Mario into a crouching action. By pressing C-Up on the same frame Z was pressed, i.e. pressing both Z and C-Up on the frame Mario leaves the water, the crouch will be cancelled and Mario will start going into first person. By leaving the water into a slippery slope, the braking caused by pressing C-Up will cause Mario to initiate [[C^ Hyperspeed]] on the slope, which adds to the speed that was originally conserved into the water. Mario can then enter the water again after the speed is gained and repeat the process. | |||
==Non-slippery Slope Variant== | |||
HSWS can also be performed on [[nonslippery slopes]] by staying on the slope for 1 [[frame]] at a time.<ref>[https://youtu.be/dEaInpcxrSg?t=316 "JRB Chest Star Ideas" by UncommentatedPannen]</ref> The speed gained from this trick asymptotes at ~100. | |||
==Uses== | |||
*[[A Button Challenge]] - The non-slippery slope variant is used to gain speed quickly for [[Treasure of the Ocean Cave]] 0.5xA and [[Blast to the Stone Pillar]] 0xA. It was formerly used in [[Metal-Head Mario Can Move!]] 0xA although it has been obsoleted. | |||
==References== | |||
<references/> | |||
[[Category:Glitches]] | |||
[[Category:Hyperspeed]] | |||
{{Glitches}} |
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