Hitbox: Difference between revisions

365 bytes removed ,  10 July 2018
no edit summary
(Created page with "A hitbox is an invisible shape commonly used in video games for real-time collision detection. It is often a rectangle (in 2D games) or cuboid (in 3D) that is att...")
 
No edit summary
Line 1: Line 1:
A [[Hitboxes|hitbox]] is an invisible shape commonly used in video games for real-time collision detection. It is often a rectangle (in 2D games) or cuboid (in 3D) that is attached to and follows a point on a visible object (such as a model or a sprite). These are used to detect if you got hit by a enemy/fall damage.
{{stub}}


Super Mario 64's Hitboxes are mostly cylinder, secrets might act as if they were hit, take for example [[SSL|SSL (Shifting Sand Lands)]], by touching the top of the [[Hitboxes|hitbox]], it registers as a +1, even tho the coin (aka secret) was never collected.
A [[Hitboxes|hitbox]] is an invisible shape commonly used in video games for real-time collision detection. It is often a rectangle or circle (in 2D games) or cuboid, cylinder, or sphere (in 3D) that is attached to and follows a point on a visible object (such as a model or a sprite). They are used for collision detection.
 
[[Pannenkoek2012]] goes in depth of the Secret and Coin Hitboxes: [https://www.youtube.com/watch?v=H6L5rpuGxYI Video]