Glitchy Wall Kick: Difference between revisions

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In a concave cardinal corner, a GWK can be done using the unreferenced wall of a corner for the bonk, and the referenced wall for the wallkick angle.
In a concave cardinal corner, a GWK can be done using the unreferenced wall of a corner for the bonk, and the referenced wall for the wallkick angle.


A good way to find which corners you can do this is to get mario to be able to run indefinitely into the corner. Whichever side he can run indefinitely into will be the side you can gwk on. After that you simply need to jump into the corner, coming from outside of the corner to the inside. If you pull too much into the corner, you won't bonk at all and will just be in the air as if you were running into the corner. if you pull too little, you will bonk on the wall like normal. At some sweet spot inbetween, you will get a bonk that turns mario around which obviously you can wallkick out of instead.<ref name="two">[https://discord.com/channels/267091686423789568/309838966125756416/329379630899265546 Nis' explanation of concave corner GWKs]</ref>
A good way to find which corners you can do this is to get mario to be able to run indefinitely into the corner. Whichever side he can run indefinitely into will be the side you can gwk on. After that you simply need to jump into the corner, coming from outside of the corner to the inside. If you pull too much into the corner, you won't bonk at all and will just be in the air as if you were running into the corner. if you pull too little, you will bonk on the wall like normal. At some sweet spot inbetween, you will get a bonk that turns mario around which obviously you can wallkick out of instead.<ref name="two">[https://discord.com/channels/267091686423789568/309838966125756416/329379630899265546 Concave corner GWK explanation by Nis]</ref>


In a convex cardinal corner, Mario has to move from the 50 unit front wall push back to the side wall within just 3 quarterframes. Thus, convex cardinal corner GWKs require 66.67 speed, which can be obtained from speed sources such as slopes or several seconds of air time, but rarely through most grounded movement.
In a convex cardinal corner, Mario has to move from the 50 unit front wall push back to the side wall within just 3 quarterframes. Thus, convex cardinal corner GWKs require 66.67 speed, which can be obtained from speed sources such as slopes or several seconds of air time, but rarely through most grounded movement.