Double Jump: Difference between revisions

double jump can into single jump
(into (note that double jump does not transition _directly_ to jump))
(double jump can into single jump)
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|group= Airborne
|group= Airborne
|id= 0x081
|id= 0x081
|into=Universal interactions: [[Twirling]], Airborne cancels: [[Water Plunge]], [[Squished]], [[Vertical Wind]], non cancel: [[Dive]], [[Jump Kick]], [[Ground Pound]], air step: [[Double Jump Land]], [[Air Hit Wall]], [[Backwards Air Kb]], [[Soft Bonk]], [[Ledge Grab]], [[Start Hanging]], [[Lava Boost]]  
|into=Universal interactions: [[Twirling]], Pre-cancel: [[Single Jump]], Airborne cancels: [[Water Plunge]], [[Squished]], [[Vertical Wind]], non cancel: [[Dive]], [[Jump Kick]], [[Ground Pound]], air step: [[Double Jump Land]], [[Air Hit Wall]], [[Backwards Air Kb]], [[Soft Bonk]], [[Ledge Grab]], [[Start Hanging]], [[Lava Boost]]  
|out of= [[Single Jump Land]], [[Sideflip Land]], [[Freefall Land]]
|out of= [[Single Jump Land]], [[Sideflip Land]], [[Freefall Land]]
|animation= 0x4C, 0x4D
|animation= 0x4C, 0x4D
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* A [[Sideflip Land]]
* A [[Sideflip Land]]
* A [[Freefall Land]]
* A [[Freefall Land]]
== Behavior ==
== Behavior ==
As with all airborne actions, a variety of "cancels" are checked prior to actually performing the jump action. See [[Single Jump#Airborne cancels]]
As with all airborne actions, a variety of "cancels" are checked prior to actually performing the jump action. See [[Single Jump#Airborne cancels]]
But before even that, if the quicksand timer is not 0 and quicksand depth is more than 1, it cancels to [[Single Jump|Jump]].<ref>https://github.com/n64decomp/sm64/blob/9921382a68bb0c865e5e45eb594d9c64db59b1af/src/game/mario.c#L779-L781</ref>


At this point, two more things happen prior to the jump action:
At this point, two more things happen prior to the jump action:
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# Mario performs the other noises for the jump.
# Mario performs the other noises for the jump.
# Now, Mario performs the quarter-frame movement via a full [[Movement_Steps#Air_Step|common air step]]. The landing action is a [[double jump land]] action and the check has both the "Check Ledge Grab" and "Check Hang" flags.
# Now, Mario performs the quarter-frame movement via a full [[Movement_Steps#Air_Step|common air step]]. The landing action is a [[double jump land]] action and the check has both the "Check Ledge Grab" and "Check Hang" flags.
== References ==
<references/>
{{actions}}
{{actions}}
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