Dive: Difference between revisions

1,758 bytes added ,  1 August 2023
add airborne cancels
(this is in no way final)
 
(add airborne cancels)
 
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the action of diving
{{stub}}
:''This article is about the action. If you are looking for the action flag, see [[Diving (action flag)]].''<br>
{{Distinguish|Dive Slide|Dive Picking Up}}
{{Action_infobox
|title=Dive
|image=
|official name=
|hex=0x0188088A
|flags=Air, Diving, Attacking, Allow Vertical Wind
|group=Airborne
|id=0x8A
|into=Airborne cancels: [[Water Plunge]], [[Squished]], [[Vertical Wind]], non cancel: [[Dive Slide]], [[Dive Picking Up]], [[Head Stuck In Ground]], [[Backwards Air Knockback]]
|out of=[[Walking]], [[Decelerating]], [[Crawling]], [[Freefall]], [[Single Jump]], [[Double Jump]], [[Triple Jump]], [[Sideflip]], [[Wall Kick Air]], [[Steep Jump]], [[Flying Triple Jump]], [[Special Triple Jump]]
|animation=
|related=
}}


(add more info here later)
'''Diving''' is an attack action that occurs when the B button is pressed during [[Walking]], [[Decelerating]], [[Crawling]], [[Freefall]], [[Single Jump]], [[Double Jump]], [[Triple Jump]], [[Sideflip]], [[Wall Kick]], [[Steep Jump]], [[Flying Triple Jump]], and [[Special Triple Jump]]. During a [[Single Jump]] or [[Double Jump]], 28 speed is required to dive, without which Mario will perform a [[Jump Kick]]. During [[Walking]], [[Decelerating]], and [[Crawling]], 29 speed is required, otherwise Mario will [[punch]] (which may get immediately cancelled into a jump kick, see [[Speedkick]]). When initiated from a ground action, Mario is given 20 vertical speed alongside the dive. However, this is not part of the dive action, and as such diving does not affect vertical speed when initiated from any other action. When Mario dives, he gains 15 horizontal speed, and caps out at 48 horizontal speed.
 
The dive action can transition into [[Dive Slide]], [[Dive Picking Up]], and [[Head Stuck in Ground]] by landing, and [[Backwards Air Knockback]] by bonking.
{{actions}}
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