Crash: Difference between revisions

212 bytes added ,  25 March 2019
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* Have too many [[Objects|objects]] at once on the screen
* Have too many [[Objects|objects]] at once on the screen
* Send the camera into a [[Parallel Universe|PU]] on N64
* Send the camera into a [[Parallel Universe|PU]] on N64
* Walking at PU speed for only a portion of the 4 quarter steps on a frame
* Moving at PU speed directly into a wall
* Bully Knockback dividing-by-zero
* Bully Knockback dividing-by-zero
* Failed Bully/Bob-omb angle double-to-int conversion
* Failed Bully/Bob-omb angle double-to-int conversion
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* Going out of bounds in a room with a painting
* Going out of bounds in a room with a painting
* Being pushed off of a hangable ceiling while in the idle hanging action
* Being pushed off of a hangable ceiling while in the idle hanging action
* Sound glitch in the SSL pyramid (J only)
* Moving the camera immediately when entering VCutM