Chip off Whomp's Block: Difference between revisions

Rewrote and clarified some text
m (my contribution score is gonna be so high after this)
(Rewrote and clarified some text)
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:''<small>For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]</small>''
:''<small>For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]</small>''
:''<small>For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]</small>''
:''<small>For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]</small>''
'''Chip off Whomp's Block''' is the first mission of [[Whomp's Fortress]]. To complete it, Mario must go to the top of the fortress and defeat King Whomp. This is done by ground pounding on the back of King Whomp 3 times. This can be done quickly by jumping and ground pounding as he faceplants. This means mario will go through King Whomp and end up on top, where the ground pound will land on him.
'''Chip off Whomp's Block''' is the first mission of [[Whomp's Fortress]]. To complete it, Mario must go to the top of the fortress and defeat the King Whomp by ground pounding on his back 3 times. This can be done quickly by jumping and ground pounding as he faceplants. Mario is intangible to King Whomp during the first ground pound state (the mid-air rotation), so this means Mario will go through his body and end up landing the ground pound on his back.
== A Button Challenge ==
'''Current Strategy'''


== A Button Challenge ==
The mission can be completed TAS only [[A Button Challenge|ABC]] in just over 40 seconds.<ref>[https://youtu.be/ZIje_PpDeIc "(TAS) Chip Off Whomp's Block 0xA - 40"33" by galoomba]</ref> The main challenges are ground pounding King Whomp, and collecting the star since it's too high for a dive recover.
The Star can be done TAS only in just over 40 seconds.<ref>[https://youtu.be/ZIje_PpDeIc "(TAS) Chip Off Whomp's Block 0xA - 40"33" by galoomba]</ref> The main challenges are ground pounding King Whomp, and collecting the star since it's too high for a dive recover.


Mario gets onto the checkered elevator by walking up the steep slope opposite the wall beside the elevator, and diving onto the elevator. As Mario fights King Whomp, he lures him to the correct spot. He ground pounds King Whomp by performing a dive recover just before King Whomp falls to the ground, bringing him to the top using a [[Misalignment|misalignment]] on King Whomp and [[Vertical Speed Conservation|conserving vertical speed]] from the dive recover. He activates it using platform displacement, allowing him to ground pound. On the 3rd shot, Mario uses a punch to activate his vertical speed. After the text finishes, Mario does a dive towards the star, allowing him to reach the star.
Mario gets onto the checkered elevator by walking up the steep slope opposite the wall beside the elevator, and diving onto the elevator. As Mario fights King Whomp, he lures him to the correct spot. He ground pounds King Whomp by performing a dive recover just before King Whomp falls to the ground, bringing him to the top using a [[Misalignment|misalignment]] on King Whomp and [[Vertical Speed Conservation|conserving vertical speed]] from the dive recover. He activates it using platform displacement, allowing him to ground pound. On the 3rd shot, Mario uses a punch to activate his vertical speed. After the text finishes, Mario does a dive towards the star, allowing him to reach the star.
==== Orginal Strategy ====
==== Original Strategy ====
The original method of completing this 0x was to [[Clone|clone]] the star. <ref>[https://youtu.be/7ZwwAemsbYQ "SM64 - Chip Off Whomp's Block - 0x A Presses" by pannenkoek2012]</ref>
The original method of completing this 0x was to [[Clone|clone]] the star. <ref>[https://youtu.be/7ZwwAemsbYQ "SM64 - Chip Off Whomp's Block - 0x A Presses" by pannenkoek2012]</ref>
Mario first brings a cork box to the top of the level. The box is brought onto the elevator by squeezing mario between the elevator and the small whomp. Mario then dive recovers off the small whomp, and regrabs the box as it falls off the elevator, transporting it to the top. Mario then heads to the arrow platform and collects coins, leaving 4 there. This will be useful for cloning the star. Mario ground pounds under the elevator to get the first 2 hits on King Whomp. He first lets King Whomp break the box, and Mario picks up the box as it breaks, holding a fake cork box. Mario loads the 4 coins still on the arrow platform so that he is holding the correct vacant object slot, then uses King Whomp to hold the object hands free. Mario falls onto the elevator. With his object hands free, he can ground pound. Mario grinds on the elevator to keep the object hands free, and ground pounds King Whomp for a third time, killing him. The star takes the vacant object slot in Mario's hands, allowing him to clone it.
Mario first brings a cork box to the top of the level. The box is brought onto the elevator by squeezing Mario between the elevator and the small Whomp. Mario then dive recovers off the small whomp, and regrabs the box as it falls off the elevator, transporting it to the top. Mario then heads to the arrow platform and collects 4 coins, leaving 4 left. This will be useful for cloning the star. Mario ground pounds under the elevator to get the first 2 hits on King Whomp. He first lets King Whomp break the box, and Mario picks up the box as it breaks, holding a fake cork box. Mario loads the 4 coins still on the arrow platform so that he is holding the correct vacant object slot, then uses King Whomp to hold the object hands free. Mario falls onto the elevator. With his object hands free, he can ground pound. Mario grinds on the elevator to keep the object hands free, and ground pounds King Whomp for a third time, killing him. The star takes the vacant object slot in Mario's hands, allowing him to clone it.
 
==TAS History==
==TAS History==
{{TAS History}}
{{TAS History}}
===TAS Strategy===  
===TAS Strategy===
Originally, the best way to get to the top of the level was to triple jump off of the slope in the corner next to the sleeping piranha plant. It was discovered that a [[Glitchy Wall Kick]] could be used to get on to the ramp, allowing Mario to quickly climb up and maintain speed. In late 2010, it was found that it’s faster to slide across the slope beside the ramp, climb up the brown slope, and from the falling bridge wall kick off of the wall there. This eventually evolved into [[Sideflip]]ping, then wall kick diving, which was much smoother and allowed Mario to get close to the wall without Ledge Grabbing.  
Originally, the best way to get to the top of the level was to triple jump off of the slope in the corner next to the sleeping piranha plant. It was discovered that a [[Glitchy Wall Kick]] could be used to get on to the ramp, allowing Mario to quickly climb up and maintain speed. In late 2010, it was found that it’s faster to slide across the slope beside the ramp, climb up the brown slope, and from the falling bridge wall kick off of the wall there. This eventually evolved into [[Sideflip]]ping, then wall kick diving, which was much smoother and allowed Mario to get close to the wall without Ledge Grabbing.  
==References==
==References==
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