Chain Chomp: Difference between revisions

335 bytes added ,  17 September 2018
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(fixed the infobox, which i forgot to make say chain chomp instead of scuttlebug :p)
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=== Pivot Clone ===
=== Pivot Clone ===
The pivot point where Chain Chomp is chained to is an invisible object that loads and unloads when [[Mario]] goes close to it and away from it. This means it can be [[Cloning|cloned]]. Releasing a clone of chain chomp's pivot will cause him to move to there. Until he is deactivated and loads back in the normal spot.
The pivot point where Chain Chomp is chained to is an invisible object that loads and unloads when [[Mario]] goes close to it and away from it. This means it can be [[Cloning|cloned]]. Releasing a clone of chain chomp's pivot will cause him to move to there.  
 
When Mario goes away from Chain Chomp's new location, Chain Chomp will disappear. Chain Chomp will reappear when Mario goes back to the new spot, but he will appear at his normal location. From then on he behaves normally.


=== Out of Bounds Softlock ===
=== Out of Bounds Softlock ===
Chain chomp has no collision with walls, so by moving him near a wall with a pivot clone he can easily become out of bounds. If his cutscene is activated by grounding his post, he will fall underneath the course until he reaches the default water at Y -11,000. Then he will stay at the surface of the water and not move. Since he never finishes his cutscene, this results in a softlock.
Chain chomp has no collision with walls, so by moving him near a wall with a pivot clone he can easily become out of bounds. If his cutscene is activated by grounding his post, he will fall underneath the course until he reaches the default water at Y -11,000. Then he will stay at the surface of the water and not move. Since he never finishes his cutscene, this results in a softlock.
=== Conflicting Cutscene Glitches ===
Chain Chomp's cutscene can conflict with other cutscenes, resulting in unintended results.
==== Big Bob-Omb Defeat Cutscene ====