Chain Chomp: Difference between revisions

747 bytes added ,  17 September 2018
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|title= Scuttlebug
|title= Scuttlebug
|image= [[File:Chain Chomp.png|100×100px|A scuttlebug]]
|image= [[File:Chain Chomp.png|100×100px|A scuttlebug]]
|damage= 3 (with hat)
|damage= 3
|surfaces=
|surfaces=
|found_in= Bob-Omb Battlefield
|found_in= Bob-Omb Battlefield
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==== Interruption Softlock ====
==== Interruption Softlock ====
If chain chomp touches a thrown cork box during his cutscene, after he flies into the air and lands again, he will not resume his cutscene, resulting in a softlock.
If chain chomp touches a thrown cork box during his cutscene, after he flies into the air and lands again, he will not resume his cutscene, resulting in a softlock.
=== Pivot Clone ===
The pivot point where Chain Chomp is chained to is an invisible object that loads and unloads when [[Mario]] goes close to it and away from it. This means it can be [[Cloning|cloned]]. Releasing a clone of chain chomp's pivot will cause him to move to there. Until he is deactivated and loads back in the normal spot.
=== Out of Bounds Softlock ===
Chain chomp has no collision with walls, so by moving him near a wall with a pivot clone he can easily become out of bounds. If his cutscene is activated by grounding his post, he will fall underneath the course until he reaches the default water at Y -11,000. Then he will stay at the surface of the water and not move. Since he never finishes his cutscene, this results in a softlock.