Blue Coin: Difference between revisions

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A '''Blue Coin''' is a coin that is a blue-colored variant of the [[Yellow Coin]]. When Mario interacts with its hitbox, the coin counter is incremented by 5 instantly, which appears over time in the coin count because it only updates every other frame. Mario's integral [[HP]] is also increased by 5 gradually. The coin loads some [[Coin Twinkles]] and then unloads.
A '''Blue Coin''' is a coin that is a blue-colored variant of the [[Yellow Coin]]. When Mario interacts with its hitbox, the coin counter is incremented by 5 instantly, which appears over time in the coin count because it only updates every other frame. Mario's integral [[HP]] is also increased by 5 gradually. The coin loads some [[Coin Twinkles]] and then unloads.


==Spawn criteria==
==Spawn Criteria==
These coins can spawn in one of three ways.
These coins can spawn in one of three ways.
#Certain enemies spawn Blue Coins upon death, like [[Medium Piranha Plants]] such as those in [[Whomp's Fortress]], [[Mr. I|Mr. I's]], and [[Beach Koopa|Beach]] or [[Shellless Koopa]]. Blue Coins are also spawned by [[Ground Pound|Ground Pounding]] a [[Big Goomba]], but not by killing it any other way, and by killing the head of a [[Pokey]]. Oddly, upon breaking a [[Crazy Box]] or throwing a [[Chuckya]], five Yellow Coins are spawned rather than a Blue Coin, even though both would increment the coin counter by the same amount.
#Certain enemies spawn Blue Coins upon death, like [[Medium Piranha Plants]] such as those in [[Whomp's Fortress]], [[Mr. I|Mr. I's]], and [[Beach Koopa|Beach]] or [[Shellless Koopa]]. Blue Coins are also spawned by [[Ground Pound|Ground Pounding]] a [[Big Goomba]], but not by killing it any other way, and by killing the head of a [[Pokey]]. Oddly, upon breaking a [[Crazy Box]] or throwing a [[Chuckya]], five Yellow Coins are spawned rather than a Blue Coin, even though both would increment the coin counter by the same amount.
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==Blue Coin Clones==
==Blue Coin Clones==
Although it has been possible to clone Blue Coins since the basics of [[cloning]] and [[handsfree holding]] were discovered, it was thought impossible to clone them productively; that is, to collect more coins than normally possible by cloning them<ref>https://www.youtube.com/watch?v=1GeID2o7CV0</ref>. However, it was discovered that by quickly getting to a [[loading zone]], which is only possible in [[Wet-Dry World]]<ref>https://www.youtube.com/watch?v=fjY7mEtqvK4</ref>, the coin could be both cloned and recollected. Originally, it was thought that the only way to reach the loading zone in time was to use an [[Overflow Jump]], which required visiting [[Parallel Universes]] to do. However, it was later found that it can be done using only a moderate amount of speed via a negative-height jump<ref>https://www.youtube.com/watch?v=QdT27ZpQjR0</ref>.
Although it has been possible to clone Blue Coins since the basics of [[cloning]] and [[handsfree holding]] were discovered, it was thought impossible to clone them productively; that is, to collect more coins than normally possible by cloning them<ref>https://www.youtube.com/watch?v=1GeID2o7CV0</ref>. However, it was discovered that by quickly getting to a [[loading zone]], which is only possible in [[Wet-Dry World]]<ref>https://www.youtube.com/watch?v=fjY7mEtqvK4</ref>, the coin could be both cloned and recollected. Originally, it was thought that the only way to reach the loading zone in time was to use an [[Overflow Jump]], which required visiting [[Parallel Universes]] to do. However, it was later found that it can be done using only a moderate amount of speed via a negative-height jump<ref>https://www.youtube.com/watch?v=QdT27ZpQjR0</ref>.
{| class="wikitable sortable"
 
|-
! scope="col"| Course name
!! scope="col"| Maximum Coins without coin duplication
!! scope="col"| Maximum Coins with duplication
! scope="col"| More info
|-
! scope="row"| Bomb-omb Battlefield
| 146
| style="color: blue;" | 999
| [[Breaking-Disappearing Cork Box Glitch]]
|-
! scope="row"| Whomp’s Fortress
| 141
| style="color: blue;" | 999
| [[Breaking-Disappearing Cork Box Glitch]]
|-
! scope="row"| Jolly Roger Bay
| 104
| 104<ref>https://www.youtube.com/watch?v=kTsHpBL-kzc</ref>
| No infinite coin glitches are available in this course
|-
! scope="row"| Cool, Cool Mountain
| 154
| 154<ref>https://www.youtube.com/watch?v=zF4MfQR9m40</ref>
| No infinite coin glitches are available in this course
|-
! scope="row"| Big Boo’s Haunt
| 151
| 151<ref>https://www.youtube.com/watch?v=bIiYBwiNeGk</ref>
| No infinite coin glitches are available in this course
|-
! scope="row"| Hazy Maze Cave
| 139
| 139<ref>https://www.youtube.com/watch?v=gJpAvqjv_WE</ref>
| No infinite coin glitches are available in this course
|-
! scope="row"| Lethal Lava Land
| 133
| 133<ref>https://www.youtube.com/watch?v=avHqWNA601U</ref>
| No infinite coin glitches are available in this course
|-
! scope="row"| Shifting Sand Land
| 136
| style="color: blue;" | 999
| [[Breaking-Disappearing Cork Box Glitch]]
|-
! scope="row"| Dire, Dire Docks
| 106
| style="color: blue;" | 999
| Going through the loading point unloads all coin clones
|-
! scope="row"| Snowman’s Land
| 126
| style="color: blue;" | 999
| [[Money-bag duplication]]
|-
! scope="row"| Wet-Dry World
| 152
| style="color: blue;" | 999
| Going through the loading point unloads all coin clones
|-
! scope="row"| Tall, Tall Mountain
| 137
| style="color: blue;" | 999
| Entering and exiting the slide unloads all coin clones
|-
! scope="row"| Tiny-Huge Island
| 191
| style="color: blue;" | 999
| [[Piranha Plant glitch]], or entering a warp zone during [[Time Stop]] on [[J 1.0]]
|-
! scope="row"| Tick Tock Clock
| 128
| style="color: red;" | 279
| No other infinite coin glitches are avalible, apart from cloning, so 279 coins is the maximum coins you can get before the game freezes
|-
! scope="row"| Rainbow Ride
| 146
| style="color: red;" | 290
| No other infinite coin glitches are available in this course, apart from cloning, so 290 coins is the maximum coins you can get before the game freezes
|-
! scope="row"| Tower of the Wing Cap
| 63
| 63<ref>https://www.youtube.com/watch?v=EjxqwxQae-U</ref>
| No infinite coin glitches are available in this course
|-
! scope="row"| Vanish Cap Under the Moat
| 27
| 27<ref>https://www.youtube.com/watch?v=NJ86CeDknP8</ref>
| No infinite coin glitches are available in this course
|-
! scope="row"| Cavern of the Metal Cap
| 47
| 47<ref>https://www.youtube.com/watch?v=rHqaFDtpmJg</ref>
| No infinite coin glitches are available in this course
|-
! scope="row"| The Princess's Secret Slide
| 80
| 80<ref>https://www.youtube.com/watch?v=dDF-NJpPqYI</ref>
| No infinite coin glitches are available in this course
|-
! scope="row"| The Secret Aquarium
| 56
| 56<ref>https://www.youtube.com/watch?v=oW5RcIQDe94</ref>
| No infinite coin glitches are available in this course
|-
! scope="row"| Wing Mario over the Rainbow
| 56
| 56<ref>https://www.youtube.com/watch?v=0S_79QeWhYk</ref>
| No infinite coin glitches are available in this course
|-
! scope="row"| Bowser in the Dark World
| 80
| style="color: blue;" | 999<ref>https://www.youtube.com/watch?v=izGgTt3v0ho</ref>
| Whenever Bowser blows fire, there's a chance that some of the flames will spawn a yellow coin. Since he does this attack infinitely, you have the chance to collect infinite coins
|-
! scope="row"| Bowser in the Fire Sea
| 80
| style="color: red;" | 250<ref>https://www.youtube.com/watch?v=cPeE0XJ6JMw</ref>
| No other infinite coin glitches are available in this course, apart from cloning, so 250 coins is the maximum coins you can get before the game freezes
|-
! scope="row"| Bowser in the Sky
| 76
| style="color: blue;" | 999<ref>https://www.youtube.com/watch?v=NsAcDDzLMNE</ref>
| Whenever Bowser blows fire, there's a chance that some of the flames will spawn a yellow coin. Since he does this attack infinitely, you have the chance to collect infinite coins
|-
|}
==References==
==References==
<references />
<references />