Address Error Exception

Revision as of 05:31, 21 August 2019 by Nim (talk | contribs)

The Nintendo 64's CPU, the VR4300, can throw an Address Error Exception. This occurs when lookup to an invalid or non-existent address occurs, most commonly as a null-reference exception.

Exploits

Because the exception only occurs on the N64 and not the Wii VC it could potentially be exploited. The Wii VC will skip the write or read when the exception would occur. This means that a read from an invalid address into a register will actually leave the register untouched with its last value and resume normal execution.

We can then analyze crashes that cause Address Error Exceptions.

Cause ACE Exploitable Any Exploitable Notes
Exceed the object limit No No There's a `while (1) ;` that prevents this from occurring
Deleting a non-existent file on the File Select Screen sMainMenuButtons[MENU_BUTTON_ERASE_FILE_A + sSelectedFile] (assignment) is NULL. For selecting 'NO' this results in the button zoom being unaffected. 'YES' is more complex.
Moving a shadow above surface 12 while it's over OOB
Killing a Monty Mole remotely No No o->oMontyMoleCurrentHole->oMontyMoleHoleCooldown = 30 causes crash as mario needs to be < 1500 units for monty to select a hole (otherwise it's null)
Killing an uninitialized Monty Mole No No (same as above)
Going out of bounds in a room with a painting No Maybe? `gPaintingMarioFloorType` is set to t4
Being pushed off of a hang-able ceiling while in the idle hanging action No Doubtful t9 for start hang. Would potentially cause Mario to stay hanging for a single frame without a ceiling, No effect for idle loop hang t8, last use of t8 set is jr t8 which is never the hang-able value 0x05)
Sound glitch N/A N/A The cause of sound glitch is unknown. Contrary to popular belief, it can sometimes occur on versions other than the original Japanese N64 release.