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Jongyon7192p (talk | contribs) m (→Differences: slight change cuz the "only" was confusing me if JP says "Boing!" on ALL enemies, or if JP says "Boing!" never. Also, i wanna switch J/U to JP/US. whaddya say?) |
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| game/behaviors/king_bobomb.inc.c || style="background-color: #9F9" | In ActionKingBobomb0, King Bob-omb's velocity is only set to 0 in the U version. It is not touched in the J version. This is the cause of [https://t.co/rSZBnhKCAT this J-specific glitch.] | | game/behaviors/king_bobomb.inc.c || style="background-color: #9F9" | In ActionKingBobomb0, King Bob-omb's velocity is only set to 0 in the U version. It is not touched in the J version. This is the cause of [https://t.co/rSZBnhKCAT this J-specific glitch.] | ||
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| game/behaviors/king_bobomb.inc.c || style="background-color: #9F9" | King Bob-omb's star spawns ''from'' 100 units | | game/behaviors/king_bobomb.inc.c || style="background-color: #9F9" | King Bob-omb's star spawns ''from'' 100 units higher in the U version than in the J version, before moving to its final spot during the cutscene. | ||
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| game/behaviors/mips.inc.c || style="background-color: #9F9" | When MIPS has action 1 in the J version, his forward velocity is set to 45. In the U version, it's set to o->oUnk1AC_F32, which is 40 for the 1st MIPS and 45 for the 2nd MIPS. This was probably done to slow him down a bit. | | game/behaviors/mips.inc.c || style="background-color: #9F9" | When MIPS has action 1 in the J version, his forward velocity is set to 45. In the U version, it's set to o->oUnk1AC_F32, which is 40 for the 1st MIPS and 45 for the 2nd MIPS. This was probably done to slow him down a bit. |