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| # If the Z button is pressed, Mario will enter the [[ground pound]] action. This stops the double jump action. | | # If the Z button is pressed, Mario will enter the [[ground pound]] action. This stops the double jump action. |
| # Mario performs the other noises for the jump. <!--Elaborate on this.--> | | # Mario performs the other noises for the jump. <!--Elaborate on this.--> |
| # Mario's velocity is updated via [[straining]].
| | # Now, Mario performs the quarter-frame movement via a full common air step. The landing action is a [[double jump land]] action and the check has both the "Check Ledge Grab" and "Check Hang" flags. |
| # Now, Mario performs the quarter-frame movement. | |
| ## The position a quarter of Mario's velocity ahead of Mario is checked for cancels/outcomes. Anything in bold is an exit out of the rest of the checks.
| |
| ### If the position is above OOB but below Mario's current floor height, Mario's height is changed to the floor height and he '''lands'''.
| |
| ### If the position is above OOB but not below Mario's current floor height, Mario's height is set to the new height and he '''hits a wall'''.
| |
| ### If the position's height is 78 units or less below a floor and there is not a ceiling 160 units or less above it (because of how variable types an [[overflow jump]] may occur here):
| |
| ###* Mario's position horizontally is updated to the new position.
| |
| ###* Mario's height is set to that of the floor's height.
| |
| ###* Mario's floor and floor height are updated.
| |
| ###* Mario '''lands'''.
| |
| ### If the position's height is 78 units or less below a floor and there is a ceiling 160 units or less above it (because of how variable types an [[overflow jump]] may occur here):
| |
| ###* Mario's height is set to that of the floor's height.
| |
| ###* Mario '''lands'''. (Because Mario's floor is not updated, this is where a [[Pedro Spot|pedro spot]] may occur)
| |
| ### If the position's height is 160 units under, at, or above a ceiling and his vertical velocity is positive or zero:
| |
| ###* Mario's vertical velocity is set to zero.
| |
| ###* If the ceiling above Mario is hangable, Mario '''hangs'''. (Since this did not use the new position's ceiling/location, this is potentially a [[Hangable-Ceiling Upwarp|hangable-ceiling upwarp.]])
| |
| ###* Otherwise, '''nothing happens'''.
| |
| ### If the position's height is 160 units under, at, or above a ceiling and his vertical velocity is negative:
| |
| ###* If the position's height is at or below Mario's floor height, Mario's height is set to the floor height, and he '''lands'''.
| |
| ###* Otherwise, Mario's height is set to the new height and he '''hits a wall'''.
| |
| ### If there is a wall 30 units above the position but not 150 units above the position:
| |
| ###* If Mario's velocity is positive, Mario is pushed by the wall opposite the velocity direction, and there is a floor 60 units behind the wall within 238 units upward, Mario '''ledge grabs'''. (Potentially a [[GLG]])
| |
| ###* Otherwise Mario's position is set to the new position, his floor and floor height are updated, and '''nothing happens'''.
| |
| ### Mario's position is set to the new position and his floor and floor height are updated.
| |
| ### If Mario is colliding with a wall 150 or 30 units up and the upper or only wall is lava, he '''lava wall boosts'''.
| |
| ### If Mario is colliding with a wall 150 or 30 units up and Mario is facing perpendicular to 0x6000 units away, he '''hits a wall'''.
| |
| ### If no other exit has occurred, '''nothing happens'''.
| |
| ## This repeats until Mario encounters something besides '''nothing happens''', up to four times including the initial time.
| |
| ## If Mario's velocity is not negative, his new height is the peak height.
| |
| ## The footstep noise for Mario's floor is updated.
| |
| ## If A is held and vertical speed is more than 20, divide it by 4.
| |
| ## If A is held, Mario is wearing the wing cap, and his vertical speed is negative:
| |
| ### Subtract two from the vertical speed.
| |
| ### If the vertical speed is less than -37.5, add four.
| |
| ### If the vertical speed is more than -37.5 now, set it to -37.5.
| |
| ## If neither of those two previous situations occurred, subtract 4 from Mario's vertical speed and set it to -75 if it passes below.
| |
| ## If Mario is above a vertical wind floor and his vertical position is above -1500 but below 3500:
| |
| ### If Mario's height is 1500 or greater, add 10000/(8*(Mario's Height - 1300)) to the vertical velocity. If it passes 10000/(Mario's Height - 1300), set it to that instead.
| |
| ### Otherwise, add 6.25 to the vertical speed and cap it to 50 if the vertical speed passes it.
| |
| ### The Japanese version plays the wind sound now.
| |
| ## The visual model's position and angle are updated.
| |