446
edits
No edit summary |
|||
Line 16: | Line 16: | ||
Given that this star has a timer built in, minimizing the in-game time has been a long standing challenge since the early days of Mario 64. Using a glitch, it is possible to finish the race with an in-game time of 0.0 seconds<ref>[https://youtu.be/iuL46B5Uzec?t=74 "SM64 - Koopa the Quick Turns Invisible Glitch" by pannenkoek2012]</ref>, but the star is not obtainable, because KtQ deactivates when Mario reaches the flagpole and doesn't get reactivated. | Given that this star has a timer built in, minimizing the in-game time has been a long standing challenge since the early days of Mario 64. Using a glitch, it is possible to finish the race with an in-game time of 0.0 seconds<ref>[https://youtu.be/iuL46B5Uzec?t=74 "SM64 - Koopa the Quick Turns Invisible Glitch" by pannenkoek2012]</ref>, but the star is not obtainable, because KtQ deactivates when Mario reaches the flagpole and doesn't get reactivated. | ||
{{TAS History | ==Tas History== | ||
{{TAS History} | |||
The fastest in-game time without the 0.0 glitch is 1.7 seconds (real time 1.73) by dar gos<ref>[https://youtu.be/7Lq0RwVnNK0 "(TAS) Koopa the quick (TAS) in 1"73 igt no 0"00 glitch {TAS}" by dar gos]</ref>. | The fastest in-game time without the 0.0 glitch is 1.7 seconds (real time 1.73) by dar gos<ref>[https://youtu.be/7Lq0RwVnNK0 "(TAS) Koopa the quick (TAS) in 1"73 igt no 0"00 glitch {TAS}" by dar gos]</ref>. | ||