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! Cause !! ACE Exploitable !! Any Exploitable !! Notes | ! Cause !! ACE Exploitable !! Any Exploitable !! Notes | ||
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| Exceed the [[Objects#Object Limit|object limit]] || No || No || There's a `while (1) ;` that prevents this from occurring | | Exceed the [[Objects#Object Limit|object limit]] || style="background-color: #ff9696"| No || style="background-color: #ff9696"| No || There's a `while (1) ;` that prevents this from occurring | ||
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| Deleting a non-existent file on the File Select Screen || || || sMainMenuButtons[MENU_BUTTON_ERASE_FILE_A + sSelectedFile] (assignment) is NULL. For selecting 'NO' this results in the button zoom being unaffected. 'YES' is more complex. | | Deleting a non-existent file on the File Select Screen || style="background-color: #baffa8"| || style="background-color: #baffa8"| || sMainMenuButtons[MENU_BUTTON_ERASE_FILE_A + sSelectedFile] (assignment) is NULL. For selecting 'NO' this results in the button zoom being unaffected. 'YES' is more complex. | ||
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| Moving a shadow above surface 12 while it's over OOB || || || | | Moving a shadow above surface 12 while it's over OOB ||style="background-color: #baffa8"| ||style="background-color: #baffa8"| || | ||
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| Killing a Monty Mole remotely || No || No || o->oMontyMoleCurrentHole->oMontyMoleHoleCooldown = 30 causes crash as mario needs to be < 1500 units for monty to select a hole (otherwise it's null) | | Killing a Monty Mole remotely || style="background-color: #ff9696"| No || style="background-color: #ff9696"| No || o->oMontyMoleCurrentHole->oMontyMoleHoleCooldown = 30 causes crash as mario needs to be < 1500 units for monty to select a hole (otherwise it's null) | ||
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| Killing an uninitialized Monty Mole || No || No || (same as above) | | Killing an uninitialized Monty Mole || style="background-color: #ff9696"| No || style="background-color: #ff9696"| No || (same as above) | ||
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| Going out of bounds in a room with a painting || No || Maybe? || `D_8035FF90` is set to ''t4'' | | Going out of bounds in a room with a painting || style="background-color: #ff9696"| No || style="background-color: #fffca8"| Maybe? || `D_8035FF90` is set to ''t4'' | ||
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| Being pushed off of a hang-able ceiling while in the idle hanging action || No || Doubtful || ''t9'' for start hang. Would potentially cause Mario to stay hanging for a single frame without a ceiling, No effect for idle loop hang t8, last use of t8 set is ''jr t8'' which is never the hang-able value 0x05) | | Being pushed off of a hang-able ceiling while in the idle hanging action || style="background-color: #ff9696"| No || style="background-color: #fffca8"| Doubtful || ''t9'' for start hang. Would potentially cause Mario to stay hanging for a single frame without a ceiling, No effect for idle loop hang t8, last use of t8 set is ''jr t8'' which is never the hang-able value 0x05) | ||
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| Sound glitch || N/A || N/A || The cause of sound glitch is unknown. Contrary to popular belief, it can sometimes occur on versions other than the original Japanese N64 release. | | Sound glitch || style="background-color: #ffb65e"| N/A || style="background-color: #ffb65e"| N/A || The cause of sound glitch is unknown. Contrary to popular belief, it can sometimes occur on versions other than the original Japanese N64 release. | ||
|} | |} |
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