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[[File:Object Slot Overlays.png|350px|thumb|The object slot overlays]] | [[File:Object Slot Overlays.png|350px|thumb|The object slot overlays]] | ||
* '''Overlays''': The overlays are images overlaid onto certain object slots to provide additional information. The object slots are as follows: | * '''Overlays''': The overlays are images overlaid onto certain object slots to provide additional information. The object slots are as follows: | ||
** '''Selected''': | ** '''Selected''': The object(s) selected in the Object Tab. | ||
** '''Map''': | ** '''Map''': The object(s) that are shown on the map in the Map Tab and Map2 Tab. | ||
** '''Map Home''': | ** '''Map Home''': The object(s) whose home(s) are shown on the map in the Map2 Tab. | ||
** '''Model''': | ** '''Model''': The object that's shown in the Model Tab. | ||
** '''Marked''': | ** '''Marked''': The object(s) that are marked. Click on an object slot while holding Alt to mark it. | ||
** '''Closest''': | ** '''Closest''': The loaded object that's closest to Mario. | ||
** '''Held''': | ** '''Held''': The object that Mario's holding. | ||
** '''Stood On''': | ** '''Stood On''': The object that Mario's standing on. | ||
** '''Interaction''': | ** '''Interaction''': The object that Mario's interacting with. | ||
** '''Used''': | ** '''Used''': The object that Mario's using. | ||
** '''Ridden''': | ** '''Ridden''': The object that Mario's riding on. | ||
** '''Camera''': | ** '''Camera''': The secondary object that the camera is set to focus on. | ||
** '''Camera Hack''': | ** '''Camera Hack''': The object that is being focused on using the Camera Hack. | ||
** '''Floor''': | ** '''Floor''': The object that Mario's floor triangle belongs to. | ||
** '''Wall''': | ** '''Wall''': The object that Mario's wall triangle belongs to. | ||
** '''Ceiling''': | ** '''Ceiling''': The object that Mario's ceiling triangle belongs to. | ||
** '''Parent''': | ** '''Parent''': The parent of the currently hovered object. | ||
** '''Parent Unused''': | ** '''Parent Unused''': The currently hovered object when the currently hovered object's parent is the unused slot. | ||
** '''Parent None''': | ** '''Parent None''': The currently hovered object when the currently hovered object has no parent. | ||
** '''Child''': | ** '''Child''': A child of the currently hovered object. | ||
** '''Collision 1''': | ** '''Collision 1''': The 1st collision object of the Mario object. | ||
** '''Collision 2''': | ** '''Collision 2''': The 2nd collision object of the Mario object. | ||
** '''Collision 3''': | ** '''Collision 3''': The 3rd collision object of the Mario object. | ||
** '''Collision 4''': | ** '''Collision 4''': The 4th collision object of the Mario object. | ||
== Variables == | == Variables == |