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| game/camera.c || style="background-color: #F99" | On the U version, if the camera preset is set to CAMERA_PRESET_BOWSER_FIGHT, a->unk4 will be copied into D_8033B4B8.unkC and a->unk10 will be copied into D_8033B4B8.unk0. If the camera preset isn't set to CAMERA_PRESET_BOWSER_FIGHT, func_80290224 will be run instead. On the J version, the if statement doesn't exist, and only func_80290224 is run every time. | | game/camera.c || style="background-color: #F99" | On the U version, if the camera preset is set to CAMERA_PRESET_BOWSER_FIGHT, a->unk4 will be copied into D_8033B4B8.unkC and a->unk10 will be copied into D_8033B4B8.unk0. If the camera preset isn't set to CAMERA_PRESET_BOWSER_FIGHT, func_80290224 will be run instead. On the J version, the if statement doesn't exist, and only func_80290224 is run every time. | ||
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| game/camera.c || style="background-color: #9F9" | | | game/camera.c || style="background-color: #9F9" | On the J version, Peach doesn't read out the letter she sent to Mario in the intro. | ||
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| game/camera.c || style="background-color: # | | game/camera.c || style="background-color: #9F9" | On the U version, the click sound that usually plays when you change the camera mode with R also plays when the HUD turns on in the intro sequence. [https://youtu.be/a0KxaCBXSxs?t=113 Here is an example.] This click sound does not play in the J version, as can be seen [https://youtu.be/j5j6l9ULxmI?t=44 here.] | ||
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| game/camera.c || style="background-color: # | | game/camera.c || style="background-color: #9F9" | On the U version, when the camera lakitu flies under the bridge, out of the bridge, and near Mario's pipe in the intro cutscene, "whoosh" sounds are played. They aren't there on the J version. | ||
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| game/file_select.c || style="background-color: #9F9" | sSoundTextX is not declared in the J version. | | game/file_select.c || style="background-color: #9F9" | sSoundTextX is not declared in the J version. |