Mario Wings to the Sky: Difference between revisions

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In Bob-omb Battlefield, the ring of coins surrounding the secret is only loaded one frame after Mario enters the activation radius, and not on the frame Mario activates it. Therefore, there is a one-frame window where Mario can collect the secret without touching the coins, but in order to do so, Mario needs to be move at more than 2000 speed<ref>BoB Coinless Secret using Hyper Speed: https://youtu.be/j7nY_Fu1HPE</ref>, which is 10 times faster than the speed used in hyperspeed flying with wing cap in 120-Star TAS speedrun.
In Bob-omb Battlefield, the ring of coins surrounding the secret is only loaded one frame after Mario enters the activation radius, and not on the frame Mario activates it. Therefore, there is a one-frame window where Mario can collect the secret without touching the coins, but in order to do so, Mario needs to be move at more than 2000 speed<ref>BoB Coinless Secret using Hyper Speed: https://youtu.be/j7nY_Fu1HPE</ref>, which is 10 times faster than the speed used in hyperspeed flying with wing cap in 120-Star TAS speedrun.


To execute this strategy, Pannekoek constructs a [[Parallel Universe|PU]] route. For the first secret, Mario reaches negative 1.66 million speed (3.83 million for the second secret) by pause-buffered BLJs ([[Backwards Long Jump]]) to navigate to "midway point"<ref name="PU">According to Pannenkoek's workshop (https://imgur.com/a/Qg91o), the "midway" point is (x = -1, z = -5) in the PU grid for the first, third, and fourth secret, and (x = -11, z = -4) for the second secret. The "hill" point is (x = -2, z = -2) in the PU grid for all 4 secrets. Mario will also cross a "midair" point at (x = -1, z = -1) for one frame before reaching the secret. </ref> with an [[Overflow Jump]] (OJ), dropping down to 0.98 million speed (speed drops are done by rapidly pressing A) in order navigate up the hill<ref name="PU"/> with another OJ, and finally dropping down to about 404 thousand speed to horizontal launch back to the main map while collecting one of the secrets. In order to have Mario stop exactly on the main map collecting the secret, the movement is set so that his final launch movement has one of its [[quarterstep]] being out of bounds.
To execute this strategy, Pannekoek constructs a [[Parallel Universe|PU]] route. For the first secret, Mario reaches negative 1.66 million speed (3.83 million for the second secret) by pause-buffered BLJs ([[Backwards Long Jump]]) to navigate to "midway point"<ref name="PU">According to Pannenkoek's workshop (https://imgur.com/a/Qg91o), the "midway" point is (x = -1, z = -5) in the PU grid for the first, third, and fourth secret, and (x = -11, z = -4) for the second secret. The "hill" point is (x = -2, z = -2) in the PU grid for all 4 secrets. Mario will also cross a "midair" point at (x = -1, z = -1) for one frame before reaching the secret. </ref> with an [[Overflow Jump]] (OJ), dropping down to 0.98 million speed (speed drops are done by rapidly pressing A) in order navigate up the hill<ref name="PU"/> with another OJ, and finally dropping down to about 404 thousand speed to horizontal launch back to the main map while collecting one of the secrets. In order to have Mario stop exactly on the main map collecting the secret, the movement is set so that his final launch movement has one of its [[Quarter Step]] being out of bounds.


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