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|title= Bowser | |title= Bowser | ||
|image= STROOP-_Bowser.png | |image= STROOP-_Bowser.png | ||
|hitbox_type= cylinder | |||
|hitbox_radius= 400 | |hitbox_radius= 400 | ||
|hitbox_height= 400 | |hitbox_height= 400 | ||
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|expand= | |expand= | ||
}} | }} | ||
'''Bowser''' is the main antagonist of | '''Bowser''' is the main antagonist of ''[[Super Mario 64]]''. [[Mario]] fights Bowser at the end of each [[Bowser Stage|Bowser stage]] in a circular arena surrounded by five [[bomb]]s. Mario must throw Bowser into these bombs to defeat him. Bowser's moves and HP change after each fight. | ||
==Information== | ==Information== | ||
Mario can [[List of actions#Picking Up Bowser|grab Bowser's tail]] with a special [[action]] called Picking Up Bowser. This action can be entered by [[diving]] into Bowser or by pressing B when having been near his tail and not having been too far from him since then, and can be done even if the A button is held. Mario then enters [[List of actions#Holding Bowser|Holding Bowser]] when swinging him and finally [[List of actions#Releasing Bowser|Releasing Bowser]] when throwing him. Bowser is a special type of grab called a [[rotational grab]], separate from [[light grab]] and [[heavy grab]]. He updates the [[HOLP]], but appears in front of Mario rather than at the HOLP when released. | Mario can [[List of actions#Picking Up Bowser|grab Bowser's tail]] with a special [[action]] called Picking Up Bowser. This action can be entered by [[diving]] into Bowser or by pressing B when having been near his tail and not having been too far from him since then, and can be done even if the A button is held. Mario then enters [[List of actions#Holding Bowser|Holding Bowser]] when swinging him and finally [[List of actions#Releasing Bowser|Releasing Bowser]] when throwing him. Bowser is a special type of grab called a [[rotational grab]], separate from [[light grab]] and [[heavy grab]]. He updates the [[HOLP]], but appears in front of Mario rather than at the HOLP when released. | ||
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* Dance: Bowser can dance. This stops him from moving or turning for the duration of an animation. | * Dance: Bowser can dance. This stops him from moving or turning for the duration of an animation. | ||
* Breathe fire: Bowser spawns [[fire]] from his mouth in certain patterns. | * Breathe fire: Bowser spawns [[fire]] from his mouth in certain patterns. | ||
* Jump: Bowser jumps, spawning [[Bowser | * Jump: Bowser jumps, spawning [[shockwave]]s. | ||
==Second Fight (Bowser in the Fire Sea)== | |||
In [[Bowser in the Fire Sea]], Bowser has an initial HP stat of 1. | |||
'''Needs more info!''' | |||
==Third Fight (Bowser in the Sky)== | |||
In [[Bowser in the Sky]], Bowser has an initial HP stat of 3. | |||
'''Needs more info!''' | |||
[[Category:Enemies]] | |||
{{objects}} | |||
[[Category:Objects with Version Differences]] | |||
[[Category:Objects with Global Timer Dependent Behavior]] | |||
[[Category:Objects that Spawn Other Objects]] |