|
|
Line 26: |
Line 26: |
| == Jump Kick Trick == | | == Jump Kick Trick == |
|
| |
|
| While Mario is recovering after a forward movement (dive, long jump, etc.), you can hold the "A" button prior to landing, and on the frame you land, press the "B" button with the analog stick at ^54 or less (on the TAS Input Plugin), you will do a jump kick. The trick is that it maintains all of the same speed from before the landing. You can also apply this when moving backwards (such as after a BLJ), by holding "A" before you are in the running animation, and then pressing "B." This causes Mario to do a jump kick and retain the same speed. This is useful for crossing long gaps and covering large distances.
| | [[Jump Kick Trick]] |
|
| |
|
| == Punch Trick == | | == Punch Trick == |
|
| |
|
| Instead of running for one frame when accelerating from a stop, you press the "B" button with no analog input, which gives you a starting speed of 10 instead of roughly 8.
| | [[Punch Trick]] |
|
| |
|
| == Wind Hyperspeed Glitch == | | == Wind Hyperspeed Glitch == |
|
| |
|
| To do this glitch, just get Mario stuck under a slope with wind pushing him up. This glitch works in THI and TTM. It requires some minutes to get enough speed, so it is probably not useful. | | To do this glitch, just get Mario stuck under a slope with wind pushing him up. This glitch works in THI and TTM. It requires some minutes to get enough speed, so it is probably not useful. |