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Another big factor are textboxes. Advancing through text requires pressing either the A or the B button, meaning that minimizing A, B, and Z presses also leads to minimizing text whenever that is possible with fewer button presses. The challenge is also optimally played on the European [[PAL]] version, where the language with the shortest text for a level can be selected after each [[Save and Quit]]. | Another big factor are textboxes. Advancing through text requires pressing either the A or the B button, meaning that minimizing A, B, and Z presses also leads to minimizing text whenever that is possible with fewer button presses. The challenge is also optimally played on the European [[PAL]] version, where the language with the shortest text for a level can be selected after each [[Save and Quit]]. | ||
The | The project was made by [[Ethan White]], discontinued later on, then revived in early 2018. There are currently 2 spreadsheets for the ABZ challenge, the [[TAS]] spreadsheet<ref>https://docs.google.com/spreadsheets/d/1lAf4RDjKIbpApFQUrjZe7K2tVtAu0FDY_SgaJkYAvhQ/edit?usp=sharing</ref>, and the [[RTA]] spreadsheet<ref>https://docs.google.com/spreadsheets/d/1i9qkn6GceoRRb2z4HH9kUhKY4HbS2RUBHlRYuthNuBA/edit?usp=sharing</ref>. The current amount of ABZ presses are not yet confirmed, nor are complete. | ||
(The button presses are counted from Non-Text Button Presses) | (The button presses are counted from Non-Text Button Presses) |