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Floating point imprecision errors on [[Mario]]'s position and angle can affect movement in PUs, causing strange-looking rounding errors. | Floating point imprecision errors on [[Mario]]'s position and angle can affect movement in PUs, causing strange-looking rounding errors. | ||
Parallel universes tend to crash on console due to floating point exceptions. There are 4 ways the crash can happen: | Parallel universes tend to crash on console due to floating point exceptions. There are at least 4 ways the crash can happen: | ||
* The camera enters a PU | * The camera enters a PU | ||
* Mario bonks while in a PU | * Mario bonks while in a PU |