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{{A Button Challenge infobox}} | {{A Button Challenge infobox}} | ||
The '''A Button Challenge''', '''ABC''' for short, is a [[challenge]] in which the number of [[Button press|press]]es of the [[A button]] is minimized, whether on a per-mission or a per-file basis. Because the A button makes Mario jump, great creativity and precision are required to progress in the game without using this "vital" function. The ABC is often connected to the discoveries of new glitches and techniques that can be used more generally throughout the game. Much of the material on the [[pannenkoek2012]] and [[UncommentatedPannen]] channels is related to the A Button Challenge, with only 27 remaining A presses (18 [[unique A press]]es) left to optimize. | The '''A Button Challenge''', '''ABC''' for short, is a [[challenge]] in which the number of [[Button press|press]]es of the [[A button]] is minimized, whether on a per-mission or a per-file basis. Because the A button makes Mario jump, great creativity and precision are required to progress in the game without using this "vital" function. The ABC is often connected to the discoveries of new glitches and techniques that can be used more generally throughout the game. Much of the material on the [[pannenkoek2012]] and [[UncommentatedPannen]] channels is related to the A Button Challenge, with only 27 remaining A presses (18 [[unique A press]]es) left to optimize. | ||
[[ | == A Presses Left == | ||
A '''unique A press''' refers to a single circumstance under which the A button must be pressed during a run. This circumstance may occur multiple times, leading to multiple A presses; if a workaround is found for the unique A press, all of those individual A presses may be saved. | |||
For example, if entering a course requires an A press, the case of entering the course is a unique A press, even if said course must be visited multiple times over the course of a run. | |||
Below is a table of unique A presses in the [[A Button Challenge]]. | |||
{|class="wikitable sortable" border="0" cellpadding="1" cellspacing="1" style="width: 100%; height: 150px;" | |||
|- | |||
! scope="col"|A Press # | |||
! scope="col"|Stage | |||
! scope="col"|Purpose | |||
|- | |||
|#1 | |||
|JRB | |||
|To collect the chest star | |||
|- | |||
|#2 | |||
|LLL | |||
|To get to the Elevator Tour star platform | |||
|- | |||
|#3 | |||
|SSL | |||
|To get out of the pyramid elevator | |||
|- | |||
|#4, #5 | |||
|THI | |||
|To collect red coins | |||
|- | |||
|#6 | |||
|TTC | |||
|To get to the pole | |||
|- | |||
|#7 | |||
|TTC | |||
|To get past the pole | |||
|- | |||
|#8, #9, #10 | |||
|TTC | |||
|To get to from the Moving Bars platform to the top of the clock | |||
|- | |||
|#11 | |||
|TTC | |||
|To get up the Moving Bars | |||
|- | |||
|#12 | |||
|PSS | |||
| | |||
To collect the star | |||
|- | |||
|#13, #14 | |||
|WMotR | |||
| | |||
To collect red coins | |||
|- | |||
|#15 | |||
|BitFS | |||
|To get past the pole (saved on Wii VC) | |||
|- | |||
|#16 | |||
|Castle | |||
|To enter TTC | |||
|- | |||
|#17 | |||
|Castle | |||
|To go to RR | |||
|- | |||
|#18 | |||
|Castle | |||
|To go to WMotR | |||
|} | |||
Source: https://www.youtube.com/watch?v=RHU1BdDCClE |