FAQ: Difference between revisions

Put mupen-related questions in new category, improve wording, add new info
(→‎What's the next A press save going to be?: would bring count from 13 to 12)
(Put mupen-related questions in new category, improve wording, add new info)
 
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==Why does Mario lose his hat when he dies from going out-of-bounds (OoB)?==
==Why does Mario lose his hat when he dies from going out-of-bounds (OoB)?==
Mario's default state is, surprisingly, with no hat on, and on each frame it checks whether he's wearing the hat and sets the proper graphics flag. However, when Mario goes OoB, a large portion of the central Mario code stops running, including that check. Hence, Mario doesn't actually lose his hat; he just forgets he's wearing it.
Mario's default state is, surprisingly, with no hat on, and on each frame it checks whether he's wearing the hat and sets the proper graphics flag. However, when Mario goes OoB, a large portion of the central Mario code stops running, including that check. Hence, Mario doesn't actually lose his hat; he just forgets he's wearing it.
==When I record an AVI on mupen, the sound works but the screen is just black. How do I fix this?==
This is a bug that occurs when you use the gl64 video plugin when aero is enabled on your computer. One fix is to use another video plugin, or to disable aero on your computer. The latter is only possible on Windows 7, but unfortunately not on later versions.
==How do you continue off of a TAS you created earlier?==
Play it to where you want to continue, then save a state. Disable read-only mode and reload the state. The file will now start recording inputs from that point, erasing any you had previously made after that point.
==I just got through the 8 Star Door to Bowser 1 by grabbing onto it with a ledge grab! Is this useful?==
==I just got through the 8 Star Door to Bowser 1 by grabbing onto it with a ledge grab! Is this useful?==
No. Clipping through the door with a ledge grab is a side effect of the patch in the SM64 Editor program that "improves collision". It is not actually possible in the original game.
No. Clipping through the door with a ledge grab is a side effect of the patch in the SM64 Editor program that "improves collision". It is not actually possible in the original game.
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==I was doing a BLJ on the endless stairs and warped straight to Wet-Dry World. Is this new?==
==I was doing a BLJ on the endless stairs and warped straight to Wet-Dry World. Is this new?==
No. You clipped through the wall and went above the painting. The game checks whether or not you entered paintings by checking whether or not you are above floor triangles behind them, even when you are really high up.
No. You clipped through the wall and went above the painting. The game checks whether or not you entered paintings by checking whether or not you are above floor triangles behind them, even when you are really high up.
==Mupen is open, but the Mupen window disappeared and won’t come back, even when I restart. What do I do?==
 
This is a glitch that occurs when Mupen is closed while minimized.
== Mupen ==
 
=== How do you continue off of a TAS you created earlier? ===
 
# Play it to where you want to continue, then save a state.
# Disable read-only mode and reload the state.
# The file will now start recording inputs from that point, erasing any you had previously made after that point.
 
=== Mupen is open, but the Mupen window disappeared and won’t come back, even when I restart. What do I do? ===
This is a glitch that occurs on old versions of Mupen when it is closed while minimized.


To fix it, you must maximize the Mupen window and then drag down the top of the window, which will restore it to a normal window. To maximize the window without it actually being present, you can do one of the following:
To fix it, you must maximize the Mupen window and then drag down the top of the window, which will restore it to a normal window. To maximize the window without it actually being present, you can do one of the following:
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* Hover over the Mupen icon in the task bar, right click on the preview, click maximize
* Hover over the Mupen icon in the task bar, right click on the preview, click maximize
Deleting Mupen’s config file also works.
Deleting Mupen’s config file also works.
==Mupen's TAS Input Plugin window doesn't stay focused when clicking on the main emulator window. What do I do?==
 
This is a bug that was introduced in Windows 10 Version 1809. Some solutions have been provided using macros, but the easiest solution is to simply click on the joystick area and hold the click outside of the tas input window. When you release the click it should still follow the mouse. Then click on Mupen, and from now until you close the rom, it will behave normally.
=== Recording an AVI on mupen produces a blackscreen with sound. What do I do? ===
This is a bug that occurs when you use the gl64 video plugin when aero is enabled on your computer. One fix is to use another video plugin, or to disable aero on your computer. The latter is only possible on Windows 7, but unfortunately not on later versions.
 
The same bug can manifest when capturing with the "Video" synchronization mode on new versions of Mupen.
 
=== Mupen's TAS Input Plugin window doesn't stay focused when clicking on the main emulator window. What do I do? ===
This is a bug that was introduced in Windows 10 Version 1809, but has been patched in the latest versions of TASInput.
 
Some solutions have been provided using macros, but the easiest solution is to simply click on the joystick area and hold the click outside of the tas input window. When you release the click it should still follow the mouse. Then click on Mupen, and from now until you close the rom, it will behave normally.
 
[[Category:Help]]
[[Category:Help]]
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