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An '''instant warp''' is a special [[floor]] that, when passed above, causes Mario to instantly move without interrupting normal gameplay. In the case of '''loading zones''', Mario enters a different area in the level and a different set of objects loads. In the case of the '''endless staircase''', Mario instantly changes position but not area. | |||
Because normal gameplay is not interrupted when triggering an instant warp, interesting side effects can occur. For example, if Mario passes through a loading zone while holding an object or climbing on a pole, objects in the new area can be [[cloned]]. | |||
==Locations== | ==Locations== | ||
*[[Castle]]: The endless staircase is an instant warp that is not a loading zone. It displaces Mario by -205 in the y direction and 410 in the z direction. | |||
*[[ | *[[Dire, Dire Docks]]: There is a two-way loading zone at the midpoint of the tunnel. It displaces Mario by 8192 in the x direction. | ||
*[[ | *[[Shifting Sand Land]]: There is a two-way loading zone inside the pyramid in the entrance to the [[Eyerok]] boss fight. | ||
*[[Tall, Tall Mountain]]: There are two one-way loading zones along the slide. These displace Mario by (10240, 7168, 10240) and (-11264, 13312, 3072). They are located inside tunnels, which prevent Mario from activating them from above. | |||
*[[Wet Dry World]]: There is a two-way loading zone in the tunnel leading to the town. | |||
*[[Shifting Sand Land]]: | |||
*[[Tall, Tall Mountain]]: |