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Given that this star has a timer built in, minimizing the in-game time has been a long standing challenge since the early days of Mario 64. Using a glitch, it is possible to finish the race with an in-game time of 0.0 seconds<ref>[https://youtu.be/iuL46B5Uzec?t=74 "SM64 - Koopa the Quick Turns Invisible Glitch" by pannenkoek2012]</ref>, but the star is not obtainable, because KtQ deactivates when Mario reaches the flagpole and doesn't get reactivated. | Given that this star has a timer built in, minimizing the in-game time has been a long standing challenge since the early days of Mario 64. Using a glitch, it is possible to finish the race with an in-game time of 0.0 seconds<ref>[https://youtu.be/iuL46B5Uzec?t=74 "SM64 - Koopa the Quick Turns Invisible Glitch" by pannenkoek2012]</ref>, but the star is not obtainable, because KtQ deactivates when Mario reaches the flagpole and doesn't get reactivated. | ||
==TAS History== | ==TAS History== | ||
{ | {{TAS History}} | ||
The fastest in-game time without the 0.0 glitch is 1.7 seconds (real time 1.73) by dar gos<ref>[https://youtu.be/7Lq0RwVnNK0 "(TAS) Koopa the quick (TAS) in 1"73 igt no 0"00 glitch {TAS}" by dar gos]</ref>. | The fastest in-game time without the 0.0 glitch is 1.7 seconds (real time 1.73) by dar gos<ref>[https://youtu.be/7Lq0RwVnNK0 "(TAS) Koopa the quick (TAS) in 1"73 igt no 0"00 glitch {TAS}" by dar gos]</ref>. | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{Star Navigation}} |
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