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* Texture Setup: uses a visual cue to get to the ledgegrab spot | * Texture Setup: uses a visual cue to get to the ledgegrab spot | ||
* Salt Cannonless: uses a camera setup to fall off the plank in a consistent spot | * Salt Cannonless: uses a camera setup to fall off the plank in a consistent spot | ||
* "OG" Cannonless: | * "OG" Cannonless: falls off the plank without a setup | ||
=== Full Setup Tutorial === | === Full Setup Tutorial === | ||
[[File: | [[File:Cless backup.mp4|thumb|Back up a failed cannonless with [[RTA Guide/Shoot into the Wild Blue|Wild Blue]]. If you need to reattempt it, you can do this backup movement to the plank. You can groundpound if you don't get enough height from the wallkick.|class=autoplay]] | ||
{{#ev:youtube|1Lf7sXbBUtY}} | {{#ev:youtube|1Lf7sXbBUtY}} | ||
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=== Texture Setup === | === Texture Setup === | ||
This strat skips the ledgegrab, backflip and punch of the full setup. The visual cue for the ledgegrab is on the front face of the plank. Mario's left hand lines up with a line in the wood texture. Below is a reference an easily-identifiable part of the texture that can be used for lining this up | This strat skips the ledgegrab, backflip and punch of the full setup. The visual cue for the ledgegrab is on the front face of the plank. Mario's left hand lines up with a line in the wood texture. Below is a reference an easily-identifiable part of the texture that can be used for lining this up; however, it's recommended that you perform the full setup on your own, and find a reference that works well for your display setup. | ||
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