Backwards Long Jump: Difference between revisions

m
Small hint on Shindo. Though link will cover all aspects.
m (Fixed links)
m (Small hint on Shindo. Though link will cover all aspects.)
Line 7: Line 7:
BLJs can be performed on [[List of Major BLJ Locations|many slopes, stairways, and obstacles]], making it useful for [[Speedrun|speedruns]] and [[Challenge|challenges]] alike.
BLJs can be performed on [[List of Major BLJ Locations|many slopes, stairways, and obstacles]], making it useful for [[Speedrun|speedruns]] and [[Challenge|challenges]] alike.


Among other glitches, BLJs were fixed in the [[Super Mario 64#Shindou|Shindou]] version. This also means that they do not work on any Japanese [[Virtual Console]] releases, 3D All Stars, nor the [[Super Mario 64 (iQue)|iQue]].
Among other glitches, BLJs were fixed in the [[Super Mario 64#Shindou|Shindou]] version by setting Mario's speed to 0, if the game dectects negative speed while performing the long jump. This also means that they do not work on any Japanese [[Virtual Console]] releases, 3D All Stars, nor the [[Super Mario 64 (iQue)|iQue]].


== Execution ==
== Execution ==
9

edits