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(Created page with "A Jump Kick is what occurs when Mario kicks while jumping. ==Speedkick== Category:Actions") |
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{{Action_infobox | |||
|title= Jump Kick | |||
|image= | |||
|official name= | |||
|hex= 0x018008AC | |||
|flags= Air, Attacking, Allow Vertical Wind Action | |||
|group= Airborne | |||
|id= 0x0AC | |||
|into= | |||
|out of= | |||
|animation= 0x4F | |||
|related= | |||
}} | |||
Jump Kick is an action caused by Mario pressing B while jumping or by holding A and attempting to punch (i.e. holding A, being on the ground, moving with low enough speed, and pressing B). | |||
== Behavior == | |||
If Mario is airborne with a forward velocity less than 28 units/frame, then pressing B will cause Mario to perform a Jump Kick. In addition, if A is being held with a stick magnitude less than or equal to 48, pressing B will also cause Mario to perform a Jump Kick. When the Jump Kick is performed, Mario remains in the kicking state for 8 frames unless the action is ended early by Mario landing or hitting a wall. | |||
<!--Taken directly from the double jump article--> | |||
As with all airborne actions, a variety of "cancels" are checked prior to actually performing the Jump Kick action. These checks are as follows: | |||
# Water - If Mario's height is lower than 100 units below the water height, the action is transitioned into the [[water plunge]] action. | |||
# Squish - If Mario is supposed to be squished, his action is changed to the [[squished]] action. | |||
# Vertical Wind- If Mario is above a vertical wind floor, his action is changed to the [[vertical wind]] action. (This is due to the jump action having the "Allow Vertical Wind Action" flag.) | |||
At this point, two more things happen prior to the jump action: | |||
* Mario's quicksand depth is set to 0. | |||
* Mario plays a falling noise if he has fallen more than 1150 units from his peak. | |||
If the action goes through, Mario plays the Jump Kick sound and the Air Kick animation begins. Mario then performs the quarter-frame movement with an air step check. The landing action is a freefall land. | |||
[[Category:Actions]] | [[Category:Actions]] |