Cog misalignment

Revision as of 18:03, 15 January 2019 by Jongyon7192p (talk | contribs) (Created page with "TTC, dive recover, cog, walls extend in the x or z direction, we were tasked with launching Mario into a corner of a rotating hexagonal right prism platform at an angle, whi...")
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TTC, dive recover, cog, walls extend in the x or z direction,

we were tasked with launching Mario into a corner of a rotating hexagonal right prism platform at an angle, which seemed impossible due to the angle constraint and the lack of ground. I found in the 3D model that all 6 vertices of the hexagon were different lengths away from the rotation axis.

Due to wall behavior, the corner only opens up at certain points in the platform's rotation. After setting rotation to max speed, I planned for Mario to launch into the closed corner and get pushed out by a wall, which allows a better angle to strain into the now open corner. I modeled this in Desmos and we were able to successfully replicate this within the game.