Action |
Nintendo 64 |
Wii (Virtual Console)
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GameCube Controller |
Classic Controller
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Movement
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There are two modes of moving, walking and running. The more the control stick tilts away from the center, the faster Mario moves; the opposite is also true.
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Jump
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The initial velocity of a single jump is equal to 42 + Horizontal speed / 4.
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Double Jump
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+ |
+ |
+
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After jumping, press when landing on the floor. The initial velocity of a double jump is equal to 52 + Horizontal speed / 4.
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Triple Jump
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+ + + |
+ + + |
+ + +
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After double jumping, press A when landing on the floor. With the Wing Cap, you don't need to be moving to do a triple jump, and if you don't cancel it with a ground pound or dive for the first few frames Mario will start flying.
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Wall Kick
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+ |
+ |
+
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Mario must be in the
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Sidefip
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+ + |
+ + |
+ +
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Jump button must be pressed while in the turnaround action.
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Backflip
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+ |
+ |
+
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Long Jump
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+ + |
+ + |
+ +
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Ground Pound
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Mario must be in mid-air to perform this move.
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Duck / Crouch
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Crawl
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+ |
+ |
+
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Punch
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Dive
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+ |
+ |
+
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Kick
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Mario must be in mid-air to perform this move.
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Slide Kick
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+ + |
+ + |
+ +
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Sweep Kick
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+ |
+ |
+
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Rotate/Center camera
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/ |
/ |
/
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Switch camera modes
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Zoom in/Look around
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Zoom out
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Pause menu
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